Honestly, I'd low key hate this lol.
Conceptually it'd be cool.
But I started as SMN and when I went to try SCH I had a million skills unlocked and had a MUCH harder time making sense of them than if I had played the class up from level 1.
Honestly, I'd low key hate this lol.
Conceptually it'd be cool.
But I started as SMN and when I went to try SCH I had a million skills unlocked and had a MUCH harder time making sense of them than if I had played the class up from level 1.
No, I don’t code for a living, I work on cars in a hot and sweaty shop. It’s exhausting and sometimes I don’t have the patients to even turn on my game system. Coding complex, but they are employed as coders because they know where to look for problems. Coding is not an excuse.
That is not what we are discussing. We are discussing the pros and cons of job/class consolidation. If every time someone made a suggestion in these forums and someone brought up coding as an excuse, I’d be a gillionaire.
Hmm I get where you’re coming from there, but it did eventually sort out right? The first thing I usually do with every job when they add a bunch of new skills is add them to my hot bar immediately even when I don’t have them so I get a feel for where and what it’s going to be when it does unlock. At level 30 it’s like 10 actions each job. It’s really that complicated?
Last edited by AceofRains; 07-19-2020 at 12:17 AM.
I don't know if we can ever expect to get another though. SCH came out during a unique time when it was able to be added and start at level 1.
If you were to introduce a new job tied to DRK you'd have to start it at level 30, and they've expressed they're not interested in adding new classes at levels that low.
Huh no- unless you’re meaning to reply to someone else that’s definitely not what we’re talking about here.I don't know if we can ever expect to get another though. SCH came out during a unique time when it was able to be added and start at level 1.
If you were to introduce a new job tied to DRK you'd have to start it at level 30, and they've expressed they're not interested in adding new classes at levels that low.
It’s just attaching DRK to Gladiator so that you level DRK and PLD simultaneously. No shared abilities. Leaving jobs just how they are. You just get the benefit of having both jobs leveled as you progress. You can swap between them at your leisure.
And to respond to some other people, the reason a Scholar often gets to max level without touching Summoner is because they are trying to trigger duty finder faster. Better to queue as a healer than DPS if you’re impatient.
This concept also helps queue times.
So would you want Gladiator to start at level 30 or Dark Knight to start at level 1?
Also, if this is just for the purposes of speed levelling I'm def not seeing the appeal. Levelling with a job helps you learn it, and like I said about SCH earlier basically getting handed a max level SCH just because I was focusing SMN made it really rough to learn and enjoy that class.
Levelling is fast enough in this game and there are enough ways to level. I don't see why you'd want a job you've never played to be at max.
We don't need this.
Presumably neither. At level 30 you can do a quest for a Dark Knight Soulstone and it levels based off of your GLA level. At least how I read it. I agree with it not being needed though.
Ooooh.
Them talking about gladiator specifically threw me off.
Too bad the jobs after heavensward don't conveniently line up with when the ARR jobs get their crystals, though if this was something they wanted to do they could just have SAM (or whatever) start lower.
I answered this one page back with another person asking the same question. I will update the original post to better reflect what's been discussed.So would you want Gladiator to start at level 30 or Dark Knight to start at level 1?
Also, if this is just for the purposes of speed levelling I'm def not seeing the appeal. Levelling with a job helps you learn it, and like I said about SCH earlier basically getting handed a max level SCH just because I was focusing SMN made it really rough to learn and enjoy that class.
Levelling is fast enough in this game and there are enough ways to level. I don't see why you'd want a job you've never played to be at max.
We don't need this.
For people who already unlocked Dark Knight and maybe leveled it but Gladiator is level 29 or lower, Gladitor would be Raised to match the level of Dark Knight. These people are grandfathered in.
For people who are new, and reached the quest NPC for the Dark Knight Job, the quest can be done on any job, but Dark Knight will be tied to your Gladitator's level. Ergo, if you do it on a level 50 Gladiator, your Dark Knight will be level 50. If you have not touched Gladitaor and it's still level 1, then your Dark Knight will be level 1.
This is not for speed leveling particularly. Sure, people already play the game get the benefit *maybe* of a job being brought up to speed. This does consolidate the leveling process, where you only have 10 classes to level instead of 20 jobs. During which, you can play either of the 2 jobs through the leveling process. Speed leveling, is not an excuse, because Mogstation already sells potions that allow you completely bypass levels and content.
Leveling sure is fast if you play for hours on end. I've been between casual and hardcore on this game since 1.0 and still do not have everything close to maxed. The closest I could come to that was in ARR, but since level caps went up and up, it became more and more tedious to keep everything up. I have a life, but I want to enjoy more options too.
Last edited by AceofRains; 07-19-2020 at 05:50 AM.
We don't need specialized jobs branching from the same base class when we already have the ability to level every job and class on one character. Specializations exist in other games because leveling all jobs on the same character is not an option.
It would be awkward at this point to try to shoehorn in explanations of why job X and job Y have class Z in common when each already has its own lore established. Your personal ideas appear to exist solely for leveling convenience without regard to lore, which is important to the game design even if it's not important to you.
As others have pointed out, the developers said on multiple occasions that SMN and SCH have been a balancing nightmare for them that they don't want to repeat. As it is, SCH doesn't even feel like ACN once you unlock it at 30 because what abilities are retained have so changed quite a bit from what they did as ACN. SMN has the same problem but to a much smaller degree. They may as well never have shared the same base class outside of the lore connection (both use arcane geometries for casting spells and summon entities to assist in battle).
You aren't required to level all 18 combat jobs currently in the game, nor will you be required to level whatever new jobs get added in future expansions. If you don't want to go to the effort of leveling a job, don't do it.
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