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  1. #1
    Player
    AceofRains's Avatar
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    Jun 2011
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    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    This literally doesn’t tread on lore. Nor do jobs have to share any abilities at all. Scholar and Summoner share like 2 at this point, and that can even be revised..
    (4)

  2. #2
    Player

    Join Date
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    Limsa Lominsa
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    I actually like the idea.

    Its equally as pointless to magically unlock RDM and be level 50, as it would be to couple it with an existing class.

    I personally would like to see new jobs start at level 1, or start at max level. (The level you unlock the job as. For example. if you're 50 unlocking a new job, its now 50. Or if you're 80 its now 80.)

    Its so absolutely inconsistent and pointless for 3.0 to start at 30, 4.0 to start at 50, and 5.0 to start at 60. Like that is completely nonsense foolishness.

    Also I 100% agree that if people post on the forums they should give logical reason for their response.

    /no 10char, is technically against the ToS for the forums, its just unfortunate Square-Enix doesnt delete comments more regularly.


    The people who disagreed with you so far, have given 0 logic in their reasoning. They are only fishing for likes and just overall rude for no reason except... well, to fish for likes. Cause like the song goes, "its cool to hate."

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    (3)
    Last edited by Daniolaut; 07-17-2020 at 06:41 AM.

  3. #3
    Player
    AceofRains's Avatar
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    Jun 2011
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    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    The people who disagreed with you so far, have given 0 logic in their reasoning. They are only fishing for likes and just overall rude for no reason except... well, to fish for likes. Cause like the song goes, "its cool to hate."
    Yes, thank you for pointing this out. It’s very frustrating to deal with. I used to be a frequent poster here years ago, and I’m glad that at least 1 of my suggestions did make it in at 2.0. (I had a thread about familiars and we got minions.). I do not do meaningless fluff. In a forum, only saying you disagree or calling an idea nonsense without backing up your rationale is laziness and borderline trolling.
    (2)

  4. #4
    Player
    AceofRains's Avatar
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    Jun 2011
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    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    What’s even worse about Dark Knight, Machinist, and Astrologian being unlocked at level 30, is that they are gated behind Heavensward, while Red Mage, Samurai, Gunbreaker, and Dancer all unlock at 50+ without being locked behind a physical barrier. They are all available in ARR areas.
    (1)

  5. #5
    Player
    Wiccan026's Avatar
    Join Date
    Aug 2016
    Location
    All Three, but Limsa was the first
    Posts
    213
    Character
    Cerryl Lorinth
    World
    Lamia
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AceofRains View Post
    What’s even worse about Dark Knight, Machinist, and Astrologian being unlocked at level 30, is that they are gated behind Heavensward, while Red Mage, Samurai, Gunbreaker, and Dancer all unlock at 50+ without being locked behind a physical barrier. They are all available in ARR areas.
    I honestly think sometimes some people post what they want and desire without thinking of the realities needed to create what they want (not to mention whether or not that's healthy for the game as a whole). Will come back to this in a bit... because we have two quick detours to make before looping back to this point.

    When heavensward was created there was a reason why the jobs were gated at 30 versus starting them at 50 and it was due to for two reasons. The first was to create extra things to do, you'd have more people running fates and leveling dungeons to get those jobs up to make them playable for heavensward and the second reason it helped them understand their job better. The second reason was to help keep people from jumping into existing content new content with the new jobs without playing them to some degree, which is a precedent that exists with the newer jobs (sure there is a less of a level gap but the xp is a lot less needed to get from thirty to fifty and you have even more options to level once you hit fifty).

    Also, moving those in charge of the jobs from heavensward to other areas doesn't make sense for lore or any of the intertwining stories that come out of it and at the time you get there you already can unlock the jobs. (Also if you're playing the game and are level sixty and haven't gotten ishgard you've either bought a job potion or you're playing the game very very differently than most do).

    The instances created for the heavensward jobs alone currently don't make sense (at least for machinst or astrologian) because the job no longer works that way at all and they never wasted time to redo the instances. If they wasted time to recode things (get the jobs to adjusted to fifty once you get to heavensward) they would have to redo the instances.... which would cause a content situation we have for this expansion (yes I understand covid has caused a lot of delays, even without covid though the content were getting is completely different and "less" than other expansions because of there ARR rework.... and that was half needed for overall complaints they got from both new players and existing players).

    Which than loops back to the point I made. Trying to lump the classes (because that's what they are based at on a coding level) into "combinable" jobs so you can level two jobs at once, like summoner/scholar... would take a massive re-work (whether or not they adjust the heavensward ones being started at fifty or not) which would mean allocating resources from somewhere else just to do that.

    The fix to ARR was a necessary evil, most people, even if they are complaining about the "lack of content" at least get where the resources went to and why it had to happen. Trying to get folks to get on board another similar system for the next expansion just to combine jobs more than likely wouldn't.
    (2)
    Last edited by Wiccan026; 07-17-2020 at 11:40 PM. Reason: to add more words.

  6. #6
    Player
    AceofRains's Avatar
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    Jun 2011
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    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Wiccan026 View Post
    X
    So let me see if I understand you as to not misrepresent what you’re saying.

    -I’m stating a desire with out thinking about the consequences or requisite effort.

    Disagree. I’m brining this up now, so they devs will see it and have time to consider it going forward. A consolidation like this should happen at the start of an expansion. Not some arbitrary point during the patch cycle. I understand COVID-19 has brought a lot of delay and issue to the team. I’m not asking for overnight solutions, I’m asking for a serious discussion on the topic.

    —At the time, gating jobs at certain levels at the release of an expansion made sense.

    I agree. That was then, this is now.

    -Moving Job NPCs to new areas doesn’t make sense.

    I agree. I did t mean to imply they should be moved at all. What’s weird is You can unlock ones that are higher levels now, without having to get inside Ishgard. It’s reasonable for there to be some kind of adjustment to that. There is obviously work to be done adjusting quests as well. It’s a part of the clean up process.

    Which than loops back to the point I made. Trying to lump the classes (because that's what they are based at on a coding level) into "combinable" jobs so you can level two jobs at once, like summoner/scholar... would take a massive re-work (whether or not they adjust the heavensward ones being started at fifty or not) which would mean allocating resources from somewhere else just to do that.
    Attaching existing expansion jobs to existing classes just to share the experiance points for horizontal growth does not require some major coding effort or rework of the jobs. They rework jobs basically every expansion so, even that doesn’t hold up as an excuse.

    Reworking old content isn’t a necessary evil. It’s just necessary for a good game. When a player base becomes so top heavy, developers old decisions can become alienating to new players. It’s essential that they rectify things like this.

    I would like to thank you for a well put response. While in some places I kind of disagree with you, overall being able to overcome objections is what’s important in a discussion.
    (0)
    Last edited by AceofRains; 07-18-2020 at 06:11 AM.

  7. #7
    Player
    Wiccan026's Avatar
    Join Date
    Aug 2016
    Location
    All Three, but Limsa was the first
    Posts
    213
    Character
    Cerryl Lorinth
    World
    Lamia
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AceofRains View Post
    So let me see if I understand you as to not misrepresent what you’re saying.

    -I’m stating a desire with out thinking about the consequences or requisite effort.

    Disagree. I’m brining this up now, so they devs will see it and have time to consider it going forward. A consolidation like this should happen at the start of an expansion. Not some arbitrary point during the patch cycle. I understand COVID-19 has brought a lot of delay and issue to the team. I’m not asking for overnight solutions, I’m asking for a serious discussion on the topic.

    —At the time, gating jobs at certain levels at the release of an expansion made sense.

    I agree. That was then, this is now.

    -Moving Job NPCs to new areas doesn’t make sense.

    I agree. I did t mean to imply they should be moved at all. What’s weird is You can unlock ones that are higher levels now, without having to get inside Ishgard. It’s reasonable for there to be some kind of adjustment to that. There is obviously work to be done adjusting quests as well. It’s a part of the clean up process.



    Attaching existing expansion jobs to existing classes just to share the experiance points for horizontal growth does not require some major coding effort or rework of the jobs. They rework jobs basically every expansion so, even that doesn’t hold up as an excuse.

    Reworking old content isn’t a necessary evil. It’s just necessary for a good game. When a player base becomes so top heavy, developers old decisions can become alienating to new players. It’s essential that they rectify things like this.

    I would like to thank you for a well put response. While in some places I kind of disagree with you, overall being able to overcome objections is what’s important in a discussion.
    Do you code for a living? Do you know how badly the base code is for this game, their running off of shoots of 1.0 which is why at the end of the day "we don't get to have nice things". If you're asking for older classes/jobs... which you did in your OP... than they have to readjust the coding for that because gladiator equals paladin and for anything else to get added to it you have to work it in to that base class (or just abolish the thing to begin with.. but again major rework). Also, the whole point of this streamline was to adjust it so they don't have to retweak everything for the next expansion (Shadowbringers was the first major over haul of the whole system, the previous ones just added and tweaked a few things.. this was definitely a overhaul and other than healing, if their even considering that, I don't think they intend to overhaul the rest of the system).

    Like I said previously though, trying to give access to the jobs outside of Ishgard don't make sense not just for lore (which is already gutted enough at this point) but because at the end of the day you still have to go back and rework it so that it can happen... it's not just put character here to let you do things. You are right it may seem weird that you can be the other jobs, although other than samurai and red mage again if you're unlocking the other jobs and haven't gotten to Ishgard you're playing the gave very weirdly.

    I've played several games like this and yes they always try to rework things to make things easier to catch up, they've done that since the beginning of Heavensward.... what were talking about is completely different. They went back and slashed out quests that don't matter (and their not returning them into side quests to go back and do for later) and it's because this was filler stuff that didn't need to be done, in order to stream line.... and while that may seem like an easy task it really isn't and this rework is the major reason why were getting so little content this expansion.... they've mentioned this.

    Leveling isn't that hard in this game, it can be tedious but than again most aspects of MMO's get that way. It's the nature of the beast.
    (0)

  8. #8
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Wiccan026 View Post
    X
    No, I don’t code for a living, I work on cars in a hot and sweaty shop. It’s exhausting and sometimes I don’t have the patients to even turn on my game system. Coding complex, but they are employed as coders because they know where to look for problems. Coding is not an excuse.

    That is not what we are discussing. We are discussing the pros and cons of job/class consolidation. If every time someone made a suggestion in these forums and someone brought up coding as an excuse, I’d be a gillionaire.
    (1)

  9. #9
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Yeah... no. This is a pretty bad idea. If it had been "let's try to expand each class to have two jobs, and maybe make up classes for the only jobs, which then could have a branching path" that still would have been bad. But "let's combine jobs regardless of shared weapon, thematics, or anything else with only the loosest of justifications"? I'm good. Summoner and Scholar, if anything, should be split apart (and hopefully they're working that out if it can be done) and share less with each other. They have very unique themes and such going for them and could stand to split more with less mechanical commonality.

    In comparison to them though almost none of these jobs have anything in common. Mechanically they are all over the place, their weapons range from "kind of in the same ballpark (Paladin/Dark Knight)" to "they have zero overlap" (which is most of them). Thematically these jobs are all very different from the ones you're trying to pair them with, and even without seeing it Geomancer is an entirely separate job from White Mage, the two have next to no common ground in terms of themes. It's just... a mess. For no real reason either. It doesn't add any sort of positive gain except spending less time leveling things, but that's not really a good justification. You could just as easily solve that with some sort of bonus exp system where you get EXP for completing things you can spend on any class. But really, you should be playing the job you're leveling, so it's hardly surprising they don't do that.
    (2)

  10. #10
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MirronTulaxia View Post
    Yeah... no. This is a pretty bad idea. If it had been "let's try to expand each class to have two jobs, and maybe make up classes for the only jobs, which then could have a branching path" that still would have been bad. But "let's combine jobs regardless of shared weapon, thematics, or anything else with only the loosest of justifications"? I'm good. Summoner and Scholar, if anything, should be split apart (and hopefully they're working that out if it can be done) and share less with each other. They have very unique themes and such going for them and could stand to split more with less mechanical commonality.

    In comparison to them though almost none of these jobs have anything in common. Mechanically they are all over the place, their weapons range from "kind of in the same ballpark (Paladin/Dark Knight)" to "they have zero overlap" (which is most of them). Thematically these jobs are all very different from the ones you're trying to pair them with, and even without seeing it Geomancer is an entirely separate job from White Mage, the two have next to no common ground in terms of themes. It's just... a mess. For no real reason either. It doesn't add any sort of positive gain except spending less time leveling things, but that's not really a good justification. You could just as easily solve that with some sort of bonus exp system where you get EXP for completing things you can spend on any class. But really, you should be playing the job you're leveling, so it's hardly surprising they don't do that.
    the day they split smn and sch is the day they both die.
    (0)

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