Results 1 to 10 of 216

Thread: Next Jobs

Hybrid View

  1. #1
    Player
    MirronTulaxia's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    523
    Character
    Mirron Tulaxia
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Archwizard View Post
    Literally is a tank. Fun for a DPS or healer maybe (particularly given the concerns about having too many healing tools and not enough uses for them), but that would be extremely counterproductive to the one role based on letting the boss beat on it.

    As for SCH and SAM, the point I was trying to make is that it wouldn't be the first time the devs expanded on a job to maintain a certain theme but gain new (from the series' standpoint at least) abilities. Geomancer obviously can't stick to the classic "Terrain" command and nobody is saying it should, but there's a plethora of ways to keep within the Geomancer's core Feng Shui themes, some of which are more practical than others (such as healing primarily through stationary fields). Particularly since Geomancy has had quite a bit of expansion within the lore thanks to Stormblood.
    My idea for Dark Knight would be HP Bubbles, which lets you do "sacrifices" without it being too much.

    And I would say there is a big difference between "we just created these jobs and we have it do something different"/"we're bringing back this really old job no one has used in a decade and doing something different with it" and "here's a job we've had in the series for the last 30 years, with multiple incarnations, and all of them manage to have this feature". Though I'm not even sure that you understand what I mean by Terrain given you're throwing out stationary healing fields when that was... literally one of my suggestions. I'm not suggesting that it has abilities based on where it's at in terms of like, landscape or the like, I don't think that's reasonable at all. But bounded fields or the like are certainly options, again something like leylines could work too, so on and so forth.
    (0)

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MirronTulaxia View Post
    Though I'm not even sure that you understand what I mean by Terrain given you're throwing out stationary healing fields when that was... literally one of my suggestions. I'm not suggesting that it has abilities based on where it's at in terms of like, landscape or the like, I don't think that's reasonable at all. But bounded fields or the like are certainly options, again something like leylines could work too, so on and so forth.
    No, I was putting stationary healing fields in the "others" category in my original post, as opposed to the "some more practical than" category.
    As in, like Blake said before, stationary fields would be a terribly impractical way to go about facilitating the core of its hypothetical healing considering the amount of mobility required of players in most raid content.
    (0)
    Last edited by Archwizard; 07-20-2020 at 06:02 PM.

  3. #3
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by MirronTulaxia View Post
    My idea for Dark Knight would be HP Bubbles, which lets you do "sacrifices" without it being too much.
    dark knight should have hp bubble shield by sacrificing some of the ENTIRE party HP, so he take like 20% of each member in the party which result him with 60% HP bubble.

    i think thats how a dark knight should be, he is a knight who use dark arts, he take whatever it mean to "finish the job" lol
    (0)

Tags for this Thread