Quote Originally Posted by ServerCollaps View Post
All expert dungeons are really boring and 0 challenge. Having a tank that pulls literally 1 by 1 is far more annoying than a heal rescueing him into more mobbs to make pulls atleast slightly exciting and less tedious :shrug:

also, "the party dictates the speed" is a weird argument. The heal is part of the party and I believe that waaay more dps enjoy aoe-ing big pulls than spamming their single target rotations for 30 minutes...

:tldr: just pull everything or get over heals that "damage" your "tank ego"
Quote Originally Posted by Awha View Post
Pulling someone into mobs or even trolling a player is far from abuse. Not sure what it is but people seems to lump minor inconveniences at best as abuse far too often. Sort of muddles the word "abuse" just my 2 cents.

Yep, these are the toxic players. If a tank isn't comfortable with large pulls, you should have the human decency to first communicate "hey I can take larger pulls" or just deal if they don't think they can. Everyone starts somewhere. Leave the run if the pull speed isn't to your liking but don't bully someone into compliance by abusing a skill that is meant to save people in clutch situations.

Only toxic ass people are arguing against the basic premise here of "communicate to your team members".