Quote Originally Posted by NanaWiloh View Post
It was in 4 mans where it happend, never happened in raids cause of two tanks and two healers. Tanks that want the enmity managment back can have it the day SE locks you into Defensive stance while in a 4 man. You can stance dance in Raids where two tanks are present so the chance that at least one of the two is paying attention to aggro. The old system worked fine in a raid enviroment but was a nightmare in 4 mans.

This is How I would bring it back.

1. Make defensive stances increase the enmity created by enmity generating abilities only.

2. Give tanks 1 more pure enmity generator (Enmity will need to be lowered to ensure both get used.)

3. Make enmity generators OGCD abilities.

4. Remove Enmity generation from tank dps abilities.

Result tanks will have to rotate their pure enmity generators into their dps rotation. Hard part would be balancing so you dont have to hit the generators every time you do your dps rotation. The idea here simple put dps and healers on a tanks skirt tails for Enmity with the tanks having to use enmity generators more often then they do now.
If you were losing aggro when stance dancing in 4 man content you were just bad, even in trash pulls my grit was on for maybe 1 unleash then it was dps time and nothing lost aggro. Dungeon bosses were so short 1 aggro combo was enough to hold the boss till it died, or 2 if you had a good dps that for some reason didnt press their free aggro buttons.

Also you emnity idea just sounds incredibly arbitrary, I dont understand whats fun about it.