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  1. #111
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Maeka View Post
    That just just plain terrible design then, if 2 tanks could do that and the other one couldn't.

    It needed fixed.

    Dropping your protective stance, and dumping most of your threat generation shouldn't make you *more* tanky and able to do more DPS at the same time. That's just stupid.
    High risk high reward, which now no longer seems to exist, is maybe a better way of stating that style of play. PLD was far from useless comparatively when you factor in things like HG and clemency. It was strong in its own way verses now where every tank is strong in basically the same way.

    But why shouldn’t dropping tank stance reward you with higher dps? The trade off makes complete sense to me as a secondary means of generating enmity is damage output. You bleed less enmity the more dps you have, allowing you time to utilize all those awesome stance gated abilities then transferring back to grit or what have you if need be. Saying it was flawed design philosophy is a fair critic but stupid is a bit fair.
    (6)
    Last edited by Danelo; 05-23-2020 at 10:33 PM.

  2. #112
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Maeka View Post
    That just just plain terrible design then, if 2 tanks could do that and the other one couldn't.

    It needed fixed.

    Dropping your protective stance, and dumping most of your threat generation shouldn't make you *more* tanky and able to do more DPS at the same time. That's just stupid.
    Its called risk reward, and was designed like that to raise the skill ceiling. It was harder to play aggressive but there was a massive reward for doing so, which I would argue is good design. Through smart play you could be just as tanky as someone sitting in crutch stance while doing more damage, but if you didnt play better you got bopped. That is inherently good design as it rewards mastery of the system, whilst having a crutch there for people who need it due to being undergeared or lesser skilled.

    The flaw with the system was simply that threat was so easy to manage and damage was so low that it was the obvious choice spending 99% of your time in damage stance was the correct way to play, and even SE introducing aggro resets and other mechanics didnt offset how people played the classes, so it became a vestigial system. I would have hoped in cutting it that tanks would get more in depth dps rotations to compensate but well here we are, basically in the same state we were before but now without the illusion of choice.
    (2)
    Last edited by ReiMakoto; 05-24-2020 at 12:31 AM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #113
    Player
    TofuPenguin's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Klaus Ellesair
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I just got back to this game 2 days ago. Reading this thread makes me worried about playing PLD again as main. I enjoyed using my different skills and cycling through targets to hold hate. Now, it sounds like I'm supposed to just push 2 buttons? /sadfase
    I hope this is all exaggeration...
    (0)

  4. #114
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by TofuPenguin View Post
    I just got back to this game 2 days ago. Reading this thread makes me worried about playing PLD again as main. I enjoyed using my different skills and cycling through targets to hold hate. Now, it sounds like I'm supposed to just push 2 buttons? /sadfase
    I hope this is all exaggeration...
    Not sure when you played but its been a pretty long time since you cycled targets for hate, from stormblood onwards you just aoe'd. The only reason you cycled targets in hw as well was just because you didnt have aoe
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  5. #115
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by TofuPenguin View Post
    I just got back to this game 2 days ago. Reading this thread makes me worried about playing PLD again as main. I enjoyed using my different skills and cycling through targets to hold hate. Now, it sounds like I'm supposed to just push 2 buttons? /sadfase
    I hope this is all exaggeration...
    You have a total of 7 offensive spell you could use right now against multiple targets. Its far better than before.
    (1)

  6. #116
    Player
    Gramlite's Avatar
    Join Date
    May 2020
    Posts
    12
    Character
    Gram Light
    World
    Lamia
    Main Class
    Gladiator Lv 30
    ok so i got to level 50 now, and i was in a dungeon with a gunbreaker, and i could not pull aggro off him with all the spells i have. Are paladin suppose to be main tank or off tank?
    (0)

  7. #117
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gramlite View Post
    ok so i got to level 50 now, and i was in a dungeon with a gunbreaker, and i could not pull aggro off him with all the spells i have. Are paladin suppose to be main tank or off tank?
    OT.
    At lvl 60+ you get so many OT skills (some of the best in the game) that making PLD OT is usually the go to. There are mechanics you can do while keeping uptime when you get requiscat and hallowed allowing you to skip mechanics all together. Not saying PLD MT is terrible, but its so strong in the OT role since Stormblood.
    (0)

  8. #118
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    On level 50, it doesn't really matter which tank is MT. I could imagine that it would be PLD or DRK. DRK bc they have the highest self-heal, PLD bc they have Sheltron at this level.

    The reason as why you couldn't get aggro from a GNB is most likely your gear. You are new, and Lodestone says you still have an NQ lvl 46 weapon. Whereas GNB is a job that starts at 60, so their weapon gets synced to max stats. Additionally, GNB probably does the most dps as tank, but I can't say for sure, it's just a hunch.

    Last but not least, you shouldn't fight over aggro with your co-tank. Unless there are mechanics happening that force you tank-swap -which again don't ever happen in normal or hard mode content, but only in extreme and savage content- (correct me if I am wrong) you never fight over aggro bc this will just irritate the party and the flow of the fight. Turn off your Iron Will (tank stance), and fight along the dps. Oh, and stay behind the boss, no reason to take extra boss cleave hits from the front.
    (1)

  9. #119
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by ArianeEwah View Post
    Last but not least, you shouldn't fight over aggro with your co-tank. Unless there are mechanics happening that force you tank-swap -which again don't ever happen in normal or hard mode content, but only in extreme and savage content- (correct me if I am wrong) you never fight over aggro bc this will just irritate the party and the flow of the fight. Turn off your Iron Will (tank stance), and fight along the dps. Oh, and stay behind the boss, no reason to take extra boss cleave hits from the front.
    Agreed. Please don’t do this. The only good reason to turn tank stance on as ot are smooth transitions or intermittently for control... an upcoming tank swap, likely death of mt, you previously died and want to catch up on enmity, need to be second on the hate list for a mechanic.

    Mt is picked at the beginning before starting.. judge by hp pool, gear, knowledge of the fight, what job might fare better on that fight or whoever communicates they want mt. Don’t have a dick measuring competition by both starting/staying in tank stance...
    (1)

  10. #120
    Player
    Gramlite's Avatar
    Join Date
    May 2020
    Posts
    12
    Character
    Gram Light
    World
    Lamia
    Main Class
    Gladiator Lv 30
    another question i have is, this skill "interject" whenever i used it on enemy casting a spell, it does nothing?
    What is the proper way to use it?
    (0)

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