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  1. #1
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by XeroXelence View Post
    Really love the class balance. SE does an amazing job at it. Play what you want not what people say you should play. Those people should go play WoW. Thats how that game is so toxic.

    Over there they dont have fun they download 3rd party crap to monitor everyone's dps then kick people out. Or imagine being kicked because everyone was i500 and you were i490 for a raid that needed to be i440. Game is stupid there.

    FF14 is the best mmo out there! Been playing since 2.0

    Im almost done with PLD to 80 for my 2nd tank.
    Sure we have diehard meta advocates, but that does not mean SE should go to the extremes they did with healers and tanks. Sure tanks for example probably are the most balanced in terms of raw numbers but the gameplay loop leaves much to be desired in my own opinion. Playing a job and seeing the visible and tangible difference between all skill tiers is a awesome sense of personal progression, and something we are sorely lacking.
    (6)

  2. #2
    Player
    XeroXelence's Avatar
    Join Date
    Sep 2013
    Location
    NC
    Posts
    70
    Character
    Munkey Feet
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 80
    Pushing 2 buttons or 9 buttons doesnt equal balanced.
    (0)

  3. #3
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by XeroXelence View Post
    Pushing 2 buttons or 9 buttons doesnt equal balanced.
    Why not, if the outcome/output is the same, why change it? It's balanced, design doesn't matter. /s

    In all seriousness: current tanks are like pushing 2 buttons compared the (imaginary) 9 buttons we had before. Even tho it was imbalanced, it was far more enjoyable to play around those imbalanceness as long as it was possible to do so.
    That's one reason why DRK was actually the least enjoyable because they suffered from bad mitigation cooldowns in comparison to PLD and WAR, and that was something you couldn't work around it... or TBN not even breaking on tank busters in e.g. E2s which was pretty ridiculous.
    (0)

  4. #4
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I’d say it’s more boring to DPS as Tanks have more control. But man tanks are boring in FF14 the game sets up interesting Mechanics in the early dungeons (notable ones are in the Dark Hold and the Vale) and never ever utilize them as the boss encounters take priority. Your just AOE spamming and cycling your buffs until trash is dead and even the bosses aren’t interesting. Tank busters are very minor and You almost never need to guide the boss anywhere.
    (0)

  5. #5
    Player
    ForgottenScholar's Avatar
    Join Date
    Jul 2017
    Posts
    24
    Character
    Forgotten Scholar
    World
    Odin
    Main Class
    Scholar Lv 80
    All I can say is does anyone want some chips/fries to go with all this salt?? Haha only joking.............

    I have been playing this game since open beta 1.0, and over the years one thing has always stayed the same..........the constant complaints about my job.

    Last expansions it was so bad pld and whm were shunned so much because someone decided at the top 1% that they were rubbish and that spilled all the way down to the casual crowd too. And don’t get me started on dps.

    SE homogenised the healers and tanks cos effectively you have been asking for it since 2.0 with constant putting down of jobs just because the top 1% hated that particular job for the sake of the meta, and complaining that my job doesn’t have the skill of that job.

    And anyone that’s complaining cos you have 15 less buttons to press every 30 seconds seriously needs to take a step back and look at the bigger picture. Good game design isn’t necessarily about button smashes per min. Instead of complaining about loss of abilities and less ogcd’s you have for the sake of hotbar bloat, y isn’t anyone asking for better fight/game design...........especially considering SE said in the last live letter there looking at this very thing. More challenging fights across the board for all players.

    Cos we know this is an MMO right? That literally means as Spock quite nicely says “the needs of the few outweigh the needs of the many”.

    If your honestly fed up of the game and you hate playing..........don’t, there will always be other games to go and play.......and maybe one day you might wanna come back to this and see.

    But effectively all this complaining is gonna do is make this like wow where every job is a dps. Then what will we all complain about then.
    (0)

  6. #6
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ForgottenScholar View Post
    More challenging fights across the board for all players.
    Meh.

    So basically we're going to get another Shinryu.

    Awesome.

    /sarcasm

    You can't really do that kind of thing in MSQ dungeons because it becomes a barrier to a lot of people who end up in bad groups who don't have FCs who can help them through it. I know back during the Shinryu thing, the FC I was in at the time, I had to ask several times before I finally got some help with it.

    I'm fine with optional content being slightly harder, but let's keep that junk out of MSQ.
    (0)

  7. #7
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Maeka View Post
    So basically we're going to get another Shinryu.
    Awesome.
    /sarcasm
    I'm fine with optional content being slightly harder, but let's keep that junk out of MSQ.
    Shinryu was never hard though.
    It just had the illusion of being hard.
    Tidal wave was just cheap, but easily handled.
    Chains are obnoxious, but easily handled.
    Ahk Morn is easily handled. Just stand next to eachother, and even if u failed to use rampart minimally, you could still survive it, if the healers werent too busy rezzing everyone who failed to dodge aoes.
    not standing in the pillar of death was a bit hard to understand, since it lacks conveyance. But that doesnt make it hard to handle. And even then, thats not a big deal in the end. if the group mostly failed that mechanic most of the time, you can still rez up and keep going.
    everything else was pretty basic, or something really easy to handle, youve seen before.

    you didnt even have to have good DPS, you just had to actually press tab to target the tail, and even with half the DPS dead, can still kill it. Which is where MOST of the damage to shinryu came from. (Each tail kill i think is 30% of his max hp. So if u kill it 3 times, u just have to deal 10% to the boss. If its 4 kills, then i think its like 20-25% of his HP. But i think it was 3)
    I understand u might get 2-3 wipes. Tidal wave alone is going to be one of them, so more realistically 1-2 if u dont count tidal wave. Everyone can, and did get through it. They just didnt have the patience to stop watching their netflix, and look at the screen. Realistically speaking, they were tunnel visioning. But this fight was forging enough on DPS, to such an extent, that you could mess up your rotations, and just focus on dodging, and do just fine. Only in EX/Savage fights are you going to need to dodge, and keep your DPS up. They made Shinryu allow players to darn near just afk auto attack, as long as they were back at their keybords to dodge AoEs, and at least press something basic on the tail, even if it wasnt their rotation.

    I used to join groups mid progress, and when they said they kept wiping, i told them to just focus on dodging. even if it meant just pressing 1 button over and over. and we'd ALWAYS clear on the 1st try, with people being surprised how much easier it was when they stopped trying to maximize their DPS.
    (3)
    Last edited by Claire_Pendragon; 05-23-2020 at 04:41 PM.

  8. #8
    Player
    TofuPenguin's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Klaus Ellesair
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I just got back to this game 2 days ago. Reading this thread makes me worried about playing PLD again as main. I enjoyed using my different skills and cycling through targets to hold hate. Now, it sounds like I'm supposed to just push 2 buttons? /sadfase
    I hope this is all exaggeration...
    (0)

  9. #9
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by TofuPenguin View Post
    I just got back to this game 2 days ago. Reading this thread makes me worried about playing PLD again as main. I enjoyed using my different skills and cycling through targets to hold hate. Now, it sounds like I'm supposed to just push 2 buttons? /sadfase
    I hope this is all exaggeration...
    Not sure when you played but its been a pretty long time since you cycled targets for hate, from stormblood onwards you just aoe'd. The only reason you cycled targets in hw as well was just because you didnt have aoe
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  10. #10
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by TofuPenguin View Post
    I just got back to this game 2 days ago. Reading this thread makes me worried about playing PLD again as main. I enjoyed using my different skills and cycling through targets to hold hate. Now, it sounds like I'm supposed to just push 2 buttons? /sadfase
    I hope this is all exaggeration...
    You have a total of 7 offensive spell you could use right now against multiple targets. Its far better than before.
    (1)

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