Quote Originally Posted by ReiMakoto View Post
ASTs kit was set up in such a way that you didn't need bole for mitigation in raid content, they had enough baked in mitigation, same with ewer it wasn't necessary if you were good.
SO they were all useless. Right. So you're not sad to see them go then.

Quote Originally Posted by ReiMakoto View Post
Spear, Balance and arrow were all dps gains. The only job arrow majorly threw off was mch and that could be adjusted around if you noticed you had the buff, and this adds to what i was talking about earlier about balancing around the averages.
And Ninja, and in high level content, pretty much everyone with buff windows.
Expanded Arrow was a big no-no, but everyone still used it under the delusion that it was a DPS increase.

Quote Originally Posted by ReiMakoto View Post
Bole and Ewer and Spire weren't their core healer kit, using them for their play effects were an added bonus if you got them, not core to their kit, they were designed for burning and rng manipulation.
That's what I'm saying. From a balancing perspective, they either become essential and puts AST at a huge healing disadvantage, OR (as was the case most of the time) they were useless, which means they were a bonus when you did get them, putting AST at an unfair advantage in some very select situations.
But because this is weighed against their DPS output, this actually put them at a disadvantage in the meta.
AST was only ever selected in high end content for their raid buffs, specifically Expanded-Balance, and if the rng didn't smile on them, they single handedly tanked the entire raid.
The rest of the party do not give a single shit what your other cards did, they only needed you for the Balance. Except Bards, the Crit junkies.