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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Most of the "no DPS" healers I've encountered wouldn't even use Afflatus Misery for...whatever reason.

    But yeah, I think the only way you could actually get some people to DPS would be make more skills that cause damage and heal at the same time.
    (0)

  2. #2
    Player
    Join Date
    Sep 2020
    Posts
    138
    Quote Originally Posted by FoxCh40s View Post
    Watch this explode, but I'm curious; why is there so much disdain for healers doing damage, or having more than 2 buttons to press for damage in any situation presented?

    If Dps had 2 buttons to press since level 8 you guys would go nuts over this and demand changes. So why are people (generally ones who are ignorant of the role) so resistant to this suggestion when it is brought up in any way?

    Do you guys enjoy having bad healers que for the quick play and actually make the dungeon harder and take longer? Are you generally unconcerned with the real exodus of very long term healers vacating the role?

    Why does Square Enix continue to ignore this issue, post zero statements about it, and ignore it harder than when Machinists were crying out how awful their class felt to play? Why is healers doing the same any different, but looked upon with such disgust?

    Alright guys, tear it to shreds like you usually do; I'm legit taking notes.
    It's probably because a lot of players migrated from WoW and you don't really need to do that in WoW that much.
    (1)

  3. #3
    Player
    Violet_Galaxy's Avatar
    Join Date
    Aug 2018
    Location
    Mist
    Posts
    485
    Character
    Lipstick Blush
    World
    Balmung
    Main Class
    Sage Lv 100
    Quote Originally Posted by FF16Necromancer View Post
    It's probably because a lot of players migrated from WoW and you don't really need to do that in WoW that much.
    Well this isn't WoW and DPS is practically required in the job quest line. There really is no excuse for a healer not even attempting to DPS.
    (1)

  4. #4
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Violet_Galaxy View Post
    Well this isn't WoW and DPS is practically required in the job quest line. There really is no excuse for a healer not even attempting to DPS.
    You realize he's a troll right? Necroing an old thread for the 10th time today? He doesn't care about the conversation, he does a dozen of these every day.
    (1)

  5. #5
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by EaMett View Post
    You realize he's a troll right? Necroing an old thread for the 10th time today? He doesn't care about the conversation, he does a dozen of these every day.
    Yeah this dude really wants to see necro for real. Though this isn't the worst topic he's revived. Personally I go with the philosophy that it isnt a real Final Fantasy boss fight unless DPS are ressing healers with Phoenix Downs. In the context of most single player games, you usually blasted enemies with holy magic probably every other round if nobody was about to die, then youd still spend a lot of time healing but it was about 50/50 or in bad phases 25/75*healing. So it just makes sense to me that healers would be able to put out incredible burst damage on the off chance that everybody is safe and topped off. If not, they usually came with powerful buffs that were worth using that round to use on the party for incoming damage or mechanics(spells like reflect for inevitable OHKO's) We simply have a little bit of a disconnect due to the rigid roles system, but also things like raises are totally only the healers responsibility in many group comp situations(only 2/10 dps have a raise spell). Perhaps healers shouldnt be forced to be the be all end all in all content, and give some security over to the rest of the party if they're both down? Its still very important to keep people alive throughout the fight, but the entire fight shouldnt be primarilly shouldered by them in the end, imo. That being said its fairly acceptable human behaviour to want to succeed a duty and if that means just spamming heals for easy clears, then thats what it means. I highly doubt people sign up very often to any duty to time out or fail it. Does the difficulty have to change? Probably not, but it would help if they werent the one role that was the keeper of the clear in all instances. That being said, you also see the same group complaining when you have tanks or dps that can heal themselves or give out raises, taking the burden away from them a little. Personally you get stuck between a rock and a hard place and you ultimately have to just seek a solution thats most fair. If it seems impossible to let them do DPS because they are too vocal against it, you simply stunt their dps and raise the damage in the other 2 roles. If they are vocal about wanting to do damage and demanding more engaging gameplay,you give them that freedom and give utility to the other roles, especially a raise, among other things, to bring a more equal and shared burden among the whole team. I see no problem with Phoenix Downs being usable in combat as is, they already limit 1 per inventory at any time, so you're not going to spam them, sure if everyone has 1 in their inventory you could coordinate a clutch from a wipe, but only that one time. Dont see why they cant just allow use of them, with a mildly speedier cast/use time, for that 1 time emergency per encounter.
    (0)
    Last edited by ADVSS; 10-06-2020 at 04:15 PM.

  6. #6
    Player
    Violet_Galaxy's Avatar
    Join Date
    Aug 2018
    Location
    Mist
    Posts
    485
    Character
    Lipstick Blush
    World
    Balmung
    Main Class
    Sage Lv 100
    Quote Originally Posted by EaMett View Post
    You realize he's a troll right? Necroing an old thread for the 10th time today? He doesn't care about the conversation, he does a dozen of these every day.
    You realize I don't care right? If the mods are not going to do anything then I'm not going to stress over it like the rest of y'all. I see a thread that interests me? I will reply to it. I hope I made myself clear. Thank you.
    (6)

  7. #7
    Player Seddrinth's Avatar
    Join Date
    Jan 2018
    Posts
    293
    Character
    Absdihfskv Dijsijsdsl
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    another thread ressurection by FF16Necromancer!
    (1)

  8. #8
    Player
    Darsien's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Summoner Alt
    World
    Hyperion
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Luna-M View Post
    I'm bit 50-50 on this subject.

    While I personally DPS as much I can on healer regardless of content (i don't do savage though). And encourage people do it too.

    But

    I don't think every healer should be -forced- into it (especially if they not comfortable with it or unsure) unless we talk about said savage and endgame content. In normal-casual content such as Roulette's, it a nice bonus but hardly a deal breaker for the other 3 people to kill the boss.

    Again, should be encouraged but never forced or being harassed for not doing it except in certain scenarios.
    Healers that don't DPS are healers that are afk for 50-75% of an instance. That's unacceptable in any content. I'd argue it's even worse in content at Extreme level or easier, as that content has much, much less healing to do.

    If a tank or DPS decided to do nothing half the time, it wouldn't matter what their excuse would be. They'd be seen as dead weight, lazy, selfish, trolling, etc. They would be kicked, maybe have a few reports thrown in there. I don't see how expecting a healer to DPS in that 50-75% downtime is "forcing" them to do anything. It's part 2 of the easiest role in the game: Keep people alive, then help kill the boss.

    If they don't wanna feel "forced" to play properly, there are a ton of other MMOs that fulfill the "always healing" healer fantasy.
    (3)

  9. #9
    Player
    Luna-M's Avatar
    Join Date
    Aug 2018
    Posts
    358
    Character
    Lele Apex
    World
    Cerberus
    Main Class
    Warrior Lv 53
    Quote Originally Posted by Darsien View Post
    Healers that don't DPS are healers that are afk for 50-75% of an instance. That's unacceptable in any content. I'd argue it's even worse in content at Extreme level or easier, as that content has much, much less healing to do.

    If a tank or DPS decided to do nothing half the time, it wouldn't matter what their excuse would be. They'd be seen as dead weight, lazy, selfish, trolling, etc. They would be kicked, maybe have a few reports thrown in there. I don't see how expecting a healer to DPS in that 50-75% downtime is "forcing" them to do anything. It's part 2 of the easiest role in the game: Keep people alive, then help kill the boss.

    If they don't wanna feel "forced" to play properly, there are a ton of other MMOs that fulfill the "always healing" healer fantasy.
    Look, I'm not disagreeing but at the same time, it's a thin line to getting toxic if you force someone do something they didn't sign up for. Especially if you go that far telling them to quit the game cause there is "other mmo's that fullfills healing 'fantasy'".

    It's not like it gonna make or break that leveling roulette if healer focused more on healing and few dots vs spam Stone 90% and people dies due them not able to get them up in time or is not used to switch between dpsing and healing.


    Quote Originally Posted by Seddrinth View Post
    another thread ressurection by FF16Necromancer!
    It's only a couple months old, not much of a necro and this subject seem to never die
    (2)
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    https://www.lazyfc.com

  10. #10
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,214
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Luna-M View Post
    Look, I'm not disagreeing but at the same time, it's a thin line to getting toxic if you force someone do something they didn't sign up for.
    I agree with you that it's getting toxic if you force someone to do something they didn't sign up for. However, if you go to class change into a conjurer in the game, E-sumi tells you specifically that you're not playing healer right if you aren't DPSing as well as healing. To become a conjurer you get this long explanation of what conjury entails.

    "Adventurers such as yourself oft stand upon the front lines of a battle. Owing to this, you are like to find yourself in many situations wherein a capacity for healing would be advantageous. Mind you, there is more to conjury than that. By harnessing the power of earth, wind, and water, conjurers are also capable of weaving spells that wreak havoc. In terms of Sheer destructive power, conjury may pale in comparison to thaumaturgy, but its capacity to defend one against aggression more than compensates for this relative shortcoming.

    More than simply healers, yet not true dealers of destruction, conjurers realize their full potential when they employ their powers in support of others. This, my dear adventurer, is what it means to be one of us."

    Essentially, he's saying although conjurers can't do as much DPS as other actual DPS jobs, they aren't supposed to be just a healer who can't fight back at all either. They only reach their full potential as a healer if they DPS and heal in a party because all their abilities will be utilized to the maximum to cover for those who don't have as potent healing abilities while they themselves can also fight.

    Then you get the whole conjurer storyline quest explaining why a conjurer shouldn't be just using cure and should also be using aero and stone. So yes, a healer in this game is a combat medic, and not making the attempt to DPS at all while everyone's healthy when a large portion of the beginning parts of the game teaches you to do so make others think the healer is trolling or ridiculously bad at the game. It feels as bad as a DPS who doesn't use their full skillset and a tank who doesn't mitigate when tanking, so someone else have to pull that extra weight instead.


    So technically, they did sign up for a job that aren't just pure healers and have that specific role to be DPSing, just to a lesser extent than the others.
    (3)

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