You cannot make a blanket statement like old ast cannot be balanced like that. RNG classes can always be balanced by stacking the odds, occasionally you'll get a dud but more often than not you get a good option. IIRC old ast had a 70+% (cant remember the exact number think it was likely higher) chance of using some sort of aoe damage up buff every min. That meant it was pretty much consistent outside of absolute dud hands which were rare, so you then balance the output around the averages. Occasionally you'll get a god tier run where the stars align, and that run will be better, however you also get runs where someone happens to crit way more, or got good procs, ect. Old AST could be balanced, its just player perception of what they should be doing lead to many to play it sub optimally leading to polarising results. You cannot objectively say old AST could not be balanced, because you could make it so on average it has a balanced output, and then any god tier rng runs are just a byproduct of good rng same as for any other proc or rng based class. As long as there was suitable ways to manipulate your rng and the duds could be refunded in some way an average balance can be achieved.



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