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  1. #1
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Seraphor View Post
    See?

    And I'm not going to bother repeating myself if this is the attitude I'm faced with.
    Summary: AST old card effects cannot be balanced, period. That's objective.
    The number of AST players, that's subjective. You can say "numbers are facts" but they only prove the subjective opinion of players. Objective reality isn't a democracy, don't use an argument of popularity to attempt to prove objectivity. Otherwise we'll be claiming Trump is objectively a good president...
    More players may have enjoyed playing with a messier RNG system that held back healer balance and resulted in a stricter meta, but that doesn't mean it was a superior system.

    Physical pain... give me a break. I play Ninja.
    If current Ast can be balanced so too could the old, both are rng systems meaning you have to try to balance around the average that they give adjusting for if peaks get too high or valleys too low, so your wrong it is not Objectively impossible to balance the old card system, it is objectively harder to balance the old card system. That is the difference you are failing to crasp.

    Did you read my last paragraph? I straight up say those facts show the subjective side of the playerbase but they are facts, and if shown those facts with no bias, you would think there was a problem with Ast yet it is not a number issue but something deeper.

    Lastly I played nin (purple parse) throughout SB only reason I dropped was I went from EU servers to NA servers for raid group (while living in UK) yet I still did TEA prog on it got to half way through BJ+CC so a lot of reopeners when nin is at its busiest yet that never ever gave me the issue redoing optimal Ast's opener does in the same timeframe. I play exclusively on controller which is where most people who say they get pain from playing Ast comes from and it is unanimously Sleeve Draw and the targeting system that get cited for why.

    High Apm is not an issue if spaced out well, nin is a good example of it, Ast is a good example when High Apm is not spaced out well.
    (6)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Crushnight View Post
    If current Ast can be balanced so too could the old, both are rng systems meaning you have to try to balance around the average that they give adjusting for if peaks get too high or valleys too low, so your wrong it is not Objectively impossible to balance the old card system, it is objectively harder to balance the old card system. That is the difference you are failing to crasp.

    Did you read my last paragraph? I straight up say those facts show the subjective side of the playerbase but they are facts, and if shown those facts with no bias, you would think there was a problem with Ast yet it is not a number issue but something deeper.

    Lastly I played nin (purple parse) throughout SB only reason I dropped was I went from EU servers to NA servers for raid group (while living in UK) yet I still did TEA prog on it got to half way through BJ+CC so a lot of reopeners when nin is at its busiest yet that never ever gave me the issue redoing optimal Ast's opener does in the same timeframe. I play exclusively on controller which is where most people who say they get pain from playing Ast comes from and it is unanimously Sleeve Draw and the targeting system that get cited for why.

    High Apm is not an issue if spaced out well, nin is a good example of it, Ast is a good example when High Apm is not spaced out well.
    The difference is the new RNG system has a single output, a direct DPS buff.
    AST still have a RNG system to play around with, but the effect of this on the party is consistent, it becomes a job mechanic rather than a party mechanic.

    The old system was an RNG system that impacted the entire party, which is why you were forced to fish for Balances to produce a consistent output.

    The party do not care about your RNG minigame, they just want DPS.

    And I'm not saying the new system is perfect. They most certainly can streamline the mechanics so that APM is spread out, but this can be done with the new superior card effects, and doesn't require the old RNG mess.
    (5)