Quote Originally Posted by MelodyCrystel View Post
Ouch, what an ugly opinion about being a healer.

I picked with my Main (back in summer 2015) the starting-class Conjurer out of free will - and never regretted this decision up to this day.

Might be because I played FF3 / 4 / Tactics Advance / A2 / all 13-parts before joining ARR a ka HW, but I always feel very comfortable with commanding a healer instead of tank / attacker / supporter.
->Especially when I know an instance, I think I can do the most for a group when I care for their HP--- explicitly when I happen to play a Shieldhealer, I can prevent unnecessary deaths.
(It's also a relief when I don't have to ask a healer for throwing now and then an attack, to be honest. I think as long as everybody isn't in danger, healers should definitely feel free to attack.)
Well, the truth often hurts. Even if you are ok with how healers play currently (more accurate to say you are ok with what is currently demanded from them), it doesn't mean there aren't some serious underlying issues with the role.

When I post my healer gripes, my issues have nothing to do with the DPS aspect of the role. It pertains mostly to the neglect from the dev team when it comes to healers. The most recent solo instance for the relic quest is a great example of this. The entire encounter is designed around putting out damage while avoiding it. No specific healer or tank mechanics are present in that instance. You even have a heal bot to invalidate your toolkit should you go in as a healer. It is things like that. Another example is if you've ever been dead against a boss that has ample HP left only to watch your team clear it anyway despite no heals from you because you're Ko'd. This is an encounter design issue that directly affects healers.

I honestly could list things all day that are attributed to dev neglect towards the role. This doesn't mean that I don't find enjoyment in playing, otherwise I wouldn't. It simply means I want more attention paid to this role.