Either way, its clear that the playerbase doesn't play healers the way Devs apparently designed them to be played. Either by simply healing with OGCDs and dps the rest of the time or using only one healer per full party.Part of the reason for that downtime is simply the presence of that other Healer. The other is the clockwork nature of incoming damage perfectly matching the cooldowns of powerful oGCD healing.
In terms of sheer healing output, One healer has both the MP staying power and the raw healing to solo heal Full Parties.
Try to solo heal it and see how the proportion of Healing vs DPS changes.
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