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  1. #91
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    The better the Party is at avoiding mechanics, The less work a Healer has to do.

    Its the only Role where the performance of the party directly impacts how active you are.

    Tanks always need to keep enmity.
    DPS always need to deal damage.
    Healers ... Don't always have missing Health to restore.

    That right there is what i would change. Our healer toolkits are full to the brim with useful and niche tools to cover any situation we find ourselves in. The only way we get to use all of these tools is when shit is going sideways and people are taking enormous amounts of damage they should otherwise be avoiding.

    We absolutely do not need HARDER hitting mechanics. That doesn't solve anything.
    For as long as incoming damage is on a script, we Healers will always have deadzones in our Role gameplay.

    So break the script. We know the devs have tools in place that allow them to specifically single out Roles for mechanics. We need sporadic, dangerous damage going out to the party with enough frequency that oGCD cooldowns simply cannot cover them all.
    It'd be fine to keep some of the scripted damage since fights need to be learnable and not subject to RNG wombo combos, but that scripted damage needs to be interspersed with random damage, either party wide, role wide or singling out party members for hits.
    Busters need to be used more frequently at odd intervals so Tanks wont always have their "Anti Buster Button" there to take it every time.

    Give me reason to watch the party list like a hawk. A reason to be ready to tap a Heal into someone at all times.
    I want Cure/Physik/Benefic to be used as GCD 'fillers' instead of DPS.

    Weaving some damage in amongst all the hits the party takes would be what separates Healers from Excellent Healers.
    (5)

  2. #92
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Sylve View Post
    snip
    Honestly I hadn't considered that as a solution, Adding more randomness might address the issue because the Tank cannot sponge all the damage.

    That said I think the Grand Cosmos might have that to an extent as I remember some mobs pulling away to AoE someoenne other than the Tank (course that might just be emity-related stuff)
    (0)

  3. #93
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sylve View Post
    Give me reason to watch the party list like a hawk. A reason to be ready to tap a Heal into someone at all times.
    I want Cure/Physik/Benefic to be used as GCD 'fillers' instead of DPS.
    Would be cool for us but If they did that, 90% of the healers our there would be lost.

    BTW: Tanks rarely worry about enmity these days. You basically sneeze in the general direction of the mob and it is already glued to you. Tanks are basically blue DPS that press a damage reduction cooldown every few minutes.
    (3)

  4. #94
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Granyala View Post
    Would be cool for us but If they did that, 90% of the healers our there would be lost.

    BTW: Tanks rarely worry about enmity these days. You basically sneeze in the general direction of the mob and it is already glued to you. Tanks are basically blue DPS that press a damage reduction cooldown every few minutes.
    Heh. Thats why the best way forward is gradual changes to boss mechanics. Random hit here, random hit there and just slooooowly introduce it as a thing that appears more and more frequently in future updates.
    (1)

  5. #95
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    There is more than one dps skill check your hotbar. If i want a true dps rotation I'll role a dps how novel.

    Edit: And for WHM I have Dia, Glare, Asssize, Aflflalus Misery, Presence of Mind, Thin Air, and Holy. That's more than one I believe. But that doesn't fit the agenda of only one button does it?



    Oh you're not allowed to like it. Listen to the I want healers to be more like dps crowd.
    There are plenty of Parsers where you can see how many times healers cast healing spells vs how many times they cast damaging spells.

    In my particular case, both my co-healer and I often reach Single target damaging spells ( Glare and Broil III) in the hundreds while we barely reach 50 uses of our healing spells.

    And we still have 30% or higher overhealing.

    Clearly there is a prevalence of healing downtime, and yet our kits do not reflect that situation. We overwhelmingly use our DPS toolkit over our healing one and yet we have twice as many healing spells and abilities than DPS ones.
    (12)

  6. #96
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,970
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Sylve View Post
    Heh. Thats why the best way forward is gradual changes to boss mechanics. Random hit here, random hit there and just slooooowly introduce it as a thing that appears more and more frequently in future updates.
    Savage has more "healing" in SHb than Stormblood. But on the same token, better buttons were given to healers. Hitting lily button after lily button. assize when it's up, along with finally useful Asylum, etc. Medica is practically obsolete save for some mismanaged situation.

    The damage/healing curve has to go up a bit more in savage, and much more in casual content to even get to that level.
    (0)

  7. #97
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Recon1o6 View Post
    I've wondered this myself for ages. After all nobody complained in HW or SB about healers doing damage or doing buffs/debuffs when they didn't need to heal (which was and still is around 70% of the time)
    Maybe the wow refugees trying to bring their style of healing over? i haven't played that so idk, but I've heard damage is more random there.

    Props to you mate, you got balls
    People complained a lot about healers dpsing pre-stormblood, cleric stance made it a lot more unforgiving because you couldn't just go rapidly back and forth between damage and healing. It lead to a lot of oops moments because a healer would switch into cleric stance, something bad would happen, and they couldn't deal with it for 5 seconds.

    The problem healers currently face is that there is just not enough for them to do, outside of unavoidable damage. More and more mechanics are the mess up and die type of damage, so there's nothing for a healer to fix other than offer a rez and get straight back to dpsing. Healers are complaining about having to dps because that's pretty much all they do.
    (12)
    Last edited by Averax; 05-15-2020 at 01:24 AM.

  8. #98
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrimGale View Post
    There are plenty of Parsers where you can see how many times healers cast healing spells vs how many times they cast damaging spells.

    In my particular case, both my co-healer and I often reach Single target damaging spells ( Glare and Broil III) in the hundreds while we barely reach 50 uses of our healing spells.

    And we still have 30% or higher overhealing.

    Clearly there is a prevalence of healing downtime, and yet our kits do not reflect that situation. We overwhelmingly use our DPS toolkit over our healing one and yet we have twice as many healing spells and abilities than DPS ones.
    Part of the reason for that downtime is simply the presence of that other Healer. The other is the clockwork nature of incoming damage perfectly matching the cooldowns of powerful oGCD healing.

    In terms of sheer healing output, One healer has both the MP staying power and the raw healing to solo heal Full Parties.

    Try to solo heal it and see how the proportion of Healing vs DPS changes.
    (0)

  9. #99
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,970
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Averax View Post
    People complained a lot about healers dpsing pre-stormblood, cleric stance made it a lot more unforgiving because you couldn't just go rapidly back and forth between damage and healing. It lead to a lot of oops moments because a healer would switch into cleric stance, something bad would happen, and they couldn't deal with it for 5 seconds.

    The problem healers currently face is that there is just not enough for them to do, outside of unavoidable damage. More and more mechanics are the mess up and die type of damage, so there's nothing for a healer to fix other than offer a rez and get straight back to dpsing. Healers are complaining about having to dps because that's pretty much all they do.
    It's basically the damage/healer curve I mentioned previously, it has to go up a bit in both savage and casual content to really cut the amount of healer DPS to keep pace with the additional one-button healing available. It gets to the point where WHM just burns lilies as overheal just to get to misery damage.

    Now the other side of the token where tank aggro is stupid easy, unless you are asleep at the wheel. Along with bosses no longer hitting tanks for critical damage in savage or ultimate, which also cuts down the utility of skills like healer regen, and SCH fairy tether. You are just better off using one-button Tetra/Excog to save on GCD single heals.

    The battle team dismantled healing requirements with so many little cuts here and there.
    (0)

  10. #100
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sylve View Post
    Part of the reason for that downtime is simply the presence of that other Healer. The other is the clockwork nature of incoming damage perfectly matching the cooldowns of powerful oGCD healing.

    In terms of sheer healing output, One healer has both the MP staying power and the raw healing to solo heal Full Parties.

    Try to solo heal it and see how the proportion of Healing vs DPS changes.
    Either way, its clear that the playerbase doesn't play healers the way Devs apparently designed them to be played. Either by simply healing with OGCDs and dps the rest of the time or using only one healer per full party.
    (4)

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