Quote Originally Posted by technole View Post
Foxclon is a WHM main, he's pretty good at the game, based on his adventures on twitter and him playing on livestreams. YoshiP said it himself healer DPS is required for early savage clears. Clearing Shiva Savage on week one was an extremely hard feat that it was Japan that took the world first crown.

Solo healing isn't even optimal in savage play. Different skills between healers line-up for mechanics. For example, Scholar is best of the three healers to "heal" the beginning of any fight in the game. All of their oGCD resources are available at a pull. Spread-lo on pulls, fairy for first AoEs, etc. White Mage doesn't have anything aside from single heals and assize, which is prioritized in an opener damage, holding assize until something falls out of the sky means you lose casts per-fight. Meanwhile they need to manually grow lilies with time or be casting, and that's not optimal.

It's the same as tanking, it's always lousy to just let one tank run out of cooldowns when the other's is fully up, which puts more strain on healers, and therefore lowers raid DPS. In Savage/Ultimate they already force discourage one "main tank" for a whole fight with debuffs, one-shoting a tank if they don't swap. Normal modes they don't force it lately, but they kindly encourage like back on New Titan, whereas it's obviously required in savage.
I agree about solo healing not being part of the argument regarding the balancing of DPS and Healing. If somebody uses solo healing as some sort of couter-argument to healers spent most of their time casting DPSing spells, he or she do not understand your argument of solo healing not being optimal in savage.

In any case, the argument of "Healers are subjected to long and common stretches of healing downtime, therefore removing skills that fill up that time is clearly a bad idea." still remains. Though, I guess the idea of simplifying the healer's dps kit is not necessarily bad. If all healers had a somewhat engaging kit to fill up said time, such as AST with card-play (Or at least a satisfying iteration of card-play), the one-button spam would not be so jarring.