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  1. #11
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,970
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by GrimGale View Post
    Either way, its clear that the playerbase doesn't play healers the way Devs apparently designed them to be played. Either by simply healing with OGCDs and dps the rest of the time or using only one healer per full party.
    Foxclon is a WHM main, he's pretty good at the game, based on his adventures on twitter and him playing on livestreams. YoshiP said it himself healer DPS is required for early savage clears. Clearing Shiva Savage on week one was an extremely hard feat that it was Japan that took the world first crown.

    Solo healing isn't even optimal in savage play. Different skills between healers line-up for mechanics. For example, Scholar is best of the three healers to "heal" the beginning of any fight in the game. All of their oGCD resources are available at a pull. Spread-lo on pulls, fairy for first AoEs, etc. White Mage doesn't have anything aside from single heals and assize, which is prioritized in an opener damage, holding assize until something falls out of the sky means you lose casts per-fight. Meanwhile they need to manually grow lilies with time or be casting, and that's not optimal.

    It's the same as tanking, it's always lousy to just let one tank run out of cooldowns when the other's is fully up, which puts more strain on healers, and therefore lowers raid DPS. In Savage/Ultimate they already force discourage one "main tank" for a whole fight with debuffs, one-shoting a tank if they don't swap. Normal modes they don't force it lately, but they kindly encourage like back on New Titan, whereas it's obviously required in savage.
    (4)
    Last edited by technole; 05-15-2020 at 04:19 AM.