Well technically procs for chakra are based on GCDs, so you can technically predict them. Brotherhood makes it kinda difficult that I agree, but due to standard party composition not being 8 physical class you often don't have five chakras proc at once. The fact that monks GCDs are the fastest of the game also enables more windows to used oGCDs like forbidden chakra. But I do understand the issue with the gauge as it is.
Still they reduced the rng factor of most class by a lot this expac, dancer being kinda the only exception and peoples hate this aspect of the class. Maybe with 6.0 random chakra procs will be only but a memory.
I'd like to agree about the "listening" part, but I think they just figured out that the skill was crap or not used properly (peoples fishing for meditate procs wasn't what the devs wanted, just like they didn't want anatman fishing) so they reworked both Meditate and Shoha.
We all know anyway that a handfull of jobs needs a rework on some specific skills to be truly enjoyable. SE showed us however that they weren't afraid of reworking entirely jobs that needed it, so my guess is that they will eventually change individual skills too so that jobs are more enjoyables.
Efficient is nice. Fun and efficient is better. Currently a lot of jobs lacks some fun factor. No job has less right to ask for that than another one.
(Since they don't listen anyway lmao)



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