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  1. #21
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Eliadil View Post
    I mean, they already touched Shoha enough, I think that any more tinkering with the skill will not change the main issue anyway. I'm against the idea of an extra stack since this would be completely different from the mentality they have about overcapping ressource. With Bard you cannot stack Bloodletter procs so you have to use it on cooldown. Machinist don't have an extra 20 to their gauge to prevent overcapping... Every class demands that you prevent overcapping by using the ability, not by giving you some extra gauge to avoid overcapping.
    In fact, the current design makes samurai quite akward when it comes to this, looking at how we have to completely twist our basic rotation to use Tsubame on cooldown. The flaw in the design lies within Tsubame from the beginning.
    Actually most jobs and gauges prevent overcapping, the cost and the maximum capacity of a gauge usually has an overhead of two times whatever the most expensive skill for it is. The only exception to that is Monk, which doesn't have any flexibility on using its gauge because its gauge is and always has been terribly designed. You're either full on Chakra and can use Chakra or you aren't full and can't use Chakra skills. Monk/Chakra is actually worse than Samurai/Meditate in this regard though because procs are random so we can't plan around it even in the worst case like having 2 meditation going into a Midare>Tsubame, you'll just cap on Chakra when you're already committed to a different oGCD and you'll just lose an additional random proc if you crit on the GCD after.

    We've been complaining about it for years, but we've been complaining about a lot of things for years. They changed Shoha within a patch for you though so they're more likely to listen to Samurai.
    (0)
    Last edited by SpeckledBurd; 03-13-2020 at 03:42 AM.

  2. #22
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    The Only change i could EVER see to Samurai is Third eye being changed to 5 seconds, but i don't think it'll EVER go beyond that.
    (0)

  3. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renkei View Post
    The Only change i could EVER see to Samurai is Third eye being changed to 5 seconds, but i don't think it'll EVER go beyond that.
    And... why? Samurai retaining bad design, however minor in its effect, would serve you... how?

    This is like saying heyday Monk should never have Brotherhood applied to all damage or that TFC be allowed to be spent at earlier stack counts or Chakra capped increased to 7 while TFC remains at 5 -- all good designs -- despite that Monk potency could be pared down in the bargain.
    (0)

  4. #24
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    *snip*
    Well technically procs for chakra are based on GCDs, so you can technically predict them. Brotherhood makes it kinda difficult that I agree, but due to standard party composition not being 8 physical class you often don't have five chakras proc at once. The fact that monks GCDs are the fastest of the game also enables more windows to used oGCDs like forbidden chakra. But I do understand the issue with the gauge as it is.

    Still they reduced the rng factor of most class by a lot this expac, dancer being kinda the only exception and peoples hate this aspect of the class. Maybe with 6.0 random chakra procs will be only but a memory.

    I'd like to agree about the "listening" part, but I think they just figured out that the skill was crap or not used properly (peoples fishing for meditate procs wasn't what the devs wanted, just like they didn't want anatman fishing) so they reworked both Meditate and Shoha.

    We all know anyway that a handfull of jobs needs a rework on some specific skills to be truly enjoyable. SE showed us however that they weren't afraid of reworking entirely jobs that needed it, so my guess is that they will eventually change individual skills too so that jobs are more enjoyables.

    Efficient is nice. Fun and efficient is better. Currently a lot of jobs lacks some fun factor. No job has less right to ask for that than another one.

    (Since they don't listen anyway lmao )
    (0)
    Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.

  5. #25
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Eliadil View Post
    Well technically procs for chakra are based on GCDs, so you can technically predict them.
    Yes, but not to a degree that is terribly useful. They come up so late that you have to be pre-spamming Meditate/TFC at 4 Chakra to possibly get TFC off before costing you uptime, which then risks the abomination that is using Meditate during melee uptime if you have any latency. Because of that delay, which initially seems faint, but at GL4 is punishing, this gets increasingly problematic with lower GCD speeds.
    (1)

  6. #26
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Eliadil View Post
    I mean, they already touched Shoha enough, I think that any more tinkering with the skill will not change the main issue anyway. I'm against the idea of an extra stack since this would be completely different from the mentality they have about overcapping ressource. With Bard you cannot stack Bloodletter procs so you have to use it on cooldown. Machinist don't have an extra 20 to their gauge to prevent overcapping... Every class demands that you prevent overcapping by using the ability, not by giving you some extra gauge to avoid overcapping.
    In fact, the current design makes samurai quite akward when it comes to this, looking at how we have to completely twist our basic rotation to use Tsubame on cooldown. The flaw in the design lies within Tsubame from the beginning.
    Its was an example in case they really want to keep Tsubame as inflexible as it is. Personally I don't care much about the how, as long as I don't have to cram in that odd Shoha between the Midare and the Tsubame anymore.

    Even if I pay attention, thats a pretty narrow window for an oGCD.
    (1)
    Last edited by Lersayil; 03-13-2020 at 05:35 PM.

  7. #27
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I think if they removed the cast time on Iaijutsu using Shoha in between your double Midares wouldn't be a problem. Then you wouldn't need extra stacks of Meditation.
    (0)

  8. #28
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Burningskull View Post
    I think if they removed the cast time on Iaijutsu using Shoha in between your double Midares wouldn't be a problem. Then you wouldn't need extra stacks of Meditation.
    And you remove a core part of Samurai's identity. Let's not.
    (1)

  9. #29
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    And you remove a core part of Samurai's identity. Let's not.
    I don't really see that as part of it's identity. Just a game play mechanic. I see things like Dragoons Jumping and Ninjas casting Ninjutsu as Identities. Not have an arbitrary cast time attached to your skill as one.
    (0)
    Last edited by Burningskull; 03-13-2020 at 06:57 PM.

  10. #30
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Burningskull View Post
    I don't really see that as part of it's identity. Just a game play mechanic. I see things like Dragoons Jumping and Ninjas casting Ninjutsu as Identities. Not have an arbitrary cast time attached to your skill as one.
    The literal entirety of SAM's cinematic presence begs to differ, the very concept the job design team drew from, and even the name of the ability all beg to differ.
    (2)

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