Quote Originally Posted by Eliadil View Post
I mean, it's not like a Sam has strictly nothing to worry about. We focus on Tsubame cooldown mainly, as well as keeping 100% uptime in order not to drift our rotation.

But I agree, this isn't the change we need on sam. Shoha feels clunky sometimes but that's not the skill itself, more like Tsubame that has to get used instantly or else it goes to waste. Since the 5.0 class changes preview were released peoples said that having Tsubame only usable on the next GCD following a Midare was a terrible idea due to how it forces you into a clunky rotation (erasing a yukikaze sen just to line up every time) since we can't have enough or too few SkS to align correctly.

Everything else on sam is fine and can be adjusted. Tsubame however forces player to adapt to a really bad design choice and causes issues by doing so (weaving shoha between the two). Just give a two or three gcd window to use tsubame and you've fixed sam in every way possible
It's a combination of instant use Tsubame and change to Hagakure that have caused most of Samurai issues, honestly. I'm not sure why Yoshi thought that Sam was too complicated to play before when removing Hagakure is what lead to the really strict rotations we have now with fillers and the like. Sam was actually easier when you could adapt. Lol.