Page 7 of 19 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 61 to 70 of 182
  1. #61
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Side-Eye View Post
    But if you have PLAYED the job, you'd know that Lightspeed has more important purposes than to make one particular ability less clunky ... and why should one of our best long-cooldown abilities be spent just making another ability less cumbersome, when that shouldn't have been DESIGNED to be so clunky in the first place? I'm tired of having non-AST players tell us that we should spend a long recast to make another long recast less of a headache.
    This right here.
    (2)

  2. #62
    Player
    finnegandadaeon's Avatar
    Join Date
    Sep 2015
    Posts
    34
    Character
    Finnedorn Herbjornson
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Quote. Ast 4.0 combos like mp refresh (+ share card) + celestial opposition cannot be compared with what we have now, u used combos to get an advantage on what were solid job mechanics while right now u’re basically forced to combo lightspeed + sleeve draw to solve a bad design choice
    (2)

  3. #63
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rai_Takara View Post
    Then perhaps they should rework sleeve and/or the draw/play issue. I can macro both play and draw together so it's the same as HW/SB draw (always had anyway). I'm currently enjoying that I still don't know what I draw and as a result, have to decide who to card, ranged/melee, and on top of that figuring out if they are bursting at the present moment or not. It was a lot easier back in SB because you can just throw a balance on someone and guarantee that they'd be in some buff window, but I do enjoy having to consider that.
    This is no more an illusion than the old system. Looking through Astro parses, you'll notice the same jobs get the vast majority of cards. If your melee are Samurai/Dragoon, the former will get almost every single one. This also applies to the Range/Caster—with Black Mage or Summoner being heavily favored over every single Range. The only exceptions are openers and if the aforementioned jobs already have cards. This makes the system entirely bland because, in reality, there is no thought. You will seldom consider other jobs outside a specific order. In non-speed kill or optimized groups, you default to the highest DPS without a second thought.

    And all of this micromanagement requires a parser, which means players outside the raid scene aren't even going to notice it. That's yet another reason there is so much pushback.

    Quote Originally Posted by Rai_Takara View Post
    Lightspeed paired with Sleeve since sleeve is what causes the cluster of cards in the first place. It was no different than in SB where you paired lightspeed with sleeve draw and extended it for 20 seconds intsacasts.
    Lightspeed being pigeon-holed into fixing Sleeve Draw is simply bad design. It takes one of only two tools Astro has for its MP and forces it to be used on cards. Neither White Mage nor Scholar have to deal with this cumbersome mess.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #64
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Side-Eye View Post
    But if you have PLAYED the job, you'd know that Lightspeed has more important purposes than to make one particular ability less clunky ... and why should one of our best long-cooldown abilities be spent just making another ability less cumbersome, when that shouldn't have been DESIGNED to be so clunky in the first place? I'm tired of having non-AST players tell us that we should spend a long recast to make another long recast less of a headache.
    If you're not using lightspeed on cooldown (which conveniently, lines up well with sleevedraw, wow would you look at that) thats probably where a good chunk of your mana issues are coming from.
    (0)

  5. #65
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Mavrias View Post
    If you're not using lightspeed on cooldown (which conveniently, lines up well with sleevedraw, wow would you look at that) thats probably where a good chunk of your mana issues are coming from.
    Wrong. I've did enough raids to know even when using both on cool down, you'll won't stable your MP even without anyone dying. You need to be optimal with Light speed during mechanics, example would be during Stormy Horizon on Leviathan fight. Most of the frustration is trying to do both, sleeve draw comes at some worse moments in raiding as well as when light speed is off cool down.
    (3)

  6. #66
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Mavrias View Post
    If you're not using lightspeed on cooldown (which conveniently, lines up well with sleevedraw, wow would you look at that) thats probably where a good chunk of your mana issues are coming from.
    Lightspeed is actually something that’s meant to be used during a part of a fight when you’re likely going to be healing a lot (thereby spending a lot of mana) or if you need it for mobility reasons. Something that may not necessarily line up with its 90 second cooldown. It really shouldn’t be hard-locked into using with Sleeve Draw.
    (5)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #67
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MitsukiKimura View Post
    Wrong. I've did enough raids to know even when using both on cool down, you'll won't stable your MP even without anyone dying. You need to be optimal with Lightspeed during mechanics, example would be during Stormy Horizon on Leviathan fight. Most of the frustration is trying to do both, sleeve draw comes at some worse moments in raiding as well as when light speed is off cool down.
    I said some, not all. Using it on cooldown makes sleeve draw easier to work with and also gives you more uses throughout the fight. Cast time on malefic is 1.5 seconds, you dont need it for movement for stormy horizon and you honestly shouldn't need it for healing there either (unless youre solo healing it i guess). Your oGCDs should be all you need there healing wise.
    (0)

  8. #68
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Lightspeed is actually something that’s meant to be used during a part of a fight when you’re likely going to be healing a lot (thereby spending a lot of mana) or if you need it for mobility reasons. Something that may not necessarily line up with its 90 second cooldown. It really shouldn’t be hard-locked into using with Sleeve Draw.
    You get more mileage out of lifespeed mana wise using it on cooldown, rather than holding it for a healing intensive phase (that may not even be an issue, i honestly wouldnt even say you need it for mgr tummult spam, as neutral sect is much better for that situation.)

    It shouldnt be locked to sleeve draw, no, but optimal pay has you using it on cooldown anyway so its kind of a moot issue in that regard, unless you're holding lightspeed for some reason.
    (0)

  9. #69
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Mavrias View Post
    You get more mileage out of lifespeed mana wise using it on cooldown, rather than holding it for a healing intensive phase (that may not even be an issue, i honestly wouldnt even say you need it for mgr tummult spam, as neutral sect is much better for that situation.)

    It shouldnt be locked to sleeve draw, no, but optimal pay has you using it on cooldown anyway so its kind of a moot issue in that regard, unless you're holding lightspeed for some reason.
    Some fights may call for you to hold it. I’ve watched some AST POVs for TEA, and seen some ASTs hold it until Jagd Dolls come up—opting to pair it with Neutral Sect Aspected spam over using it with Sleeve in the opener, since Living Liquid is extremely healing intensive and ASTs don’t have the luxury of WHM MP economy.
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #70
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Mavrias View Post
    I said some, not all. Using it on cooldown makes sleeve draw easier to work with and also gives you more uses throughout the fight. Cast time on malefic is 1.5 seconds, you dont need it for movement for stormy horizon and you honestly shouldn't need it for healing there either (unless youre solo healing it i guess). Your oGCDs should be all you need there healing wise.
    Most of the time but no there's certain instances where you need Lightspeed if you want to keep up time on Boss during mechanics so using it 24/7 off cooldown is not always practical.
    (2)

Page 7 of 19 FirstFirst ... 5 6 7 8 9 17 ... LastLast