Quote Originally Posted by GrimGale View Post
Any card system that has a card that increases all damage by a flat percent will always be flawed.

Damage increase is objectively the strongest buff you could grant and is useful to all jobs.

If you want to make adjustments to the card system start by removing that damage buff.

You can still have Crit buffs, Direct Hit buffs and Sp/Sk speed.
Better yet just change balance to a Determination % buff
Balance would be 10% Determination buff
Bole 10% defense
Spear 10% crit buff
Spire 10% Direct hit buff
Arrow 10% faster attack/spell speed
Ewer card can be a HoT regen instead of an MP regen
Each time you draw a card you earn 300mp
This allows each card to offer something, allowing MP gain through its main gimmick and changing the balance card.