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  1. #71
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Mavrias View Post
    If you're not using lightspeed on cooldown (which conveniently, lines up well with sleevedraw, wow would you look at that) thats probably where a good chunk of your mana issues are coming from.
    If you're NOT using it for heal-intensive phases when the party is taking excessive damage and/or repeated bursts of damage, or using it when your GCDs are spent and the tank is sinking fast, you ARE going to have mana issues (and probably a dead tank). I absolutely refuse to use such an important tool as Lightspeed to make an optional like sleevedraw ability less clunky. I'll throw cards in the trash before I allow them to consume a tool that has many other uses.

    The card system should function -- and function well -- without eating up a long recast ability which happens to be our only cast-time and mana-cost reducer.
    (4)

  2. #72
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Side-Eye View Post
    If you're NOT using it for heal-intensive phases when the party is taking excessive damage and/or repeated bursts of damage, or using it when your GCDs are spent and the tank is sinking fast, you ARE going to have mana issues (and probably a dead tank). I absolutely refuse to use such an important tool as Lightspeed to make an optional like sleevedraw ability less clunky. I'll throw cards in the trash before I allow them to consume a tool that has many other uses.

    The card system should function -- and function well -- without eating up a long recast ability which happens to be our only cast-time and mana-cost reducer.
    I've already said that needing lightspeed for sleeve draw is bad game design. You're beating a dead horse here.

    I cant personally speak for TEA because i dont have the time to devote to it rn. But E4S and content below there isnt really any heal intensive phase you need to hold lightspeed for unless you are solo healing. You should be able to rely mostly on your oGCDs unless you are not coordinating well with your cohealer.

    Also "sleevedraw optional" lol. If you're not going to use the cards which are half the job's identity you might as well play a different healer.

    Dont use it for sleeve draw if thats your perogative. But holding onto it for a phase more than a minute and a half out or just in case someone screws up is gonna hurt your mana more than anything.
    (0)

  3. #73
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    650
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Mavrias View Post
    I've already said that needing lightspeed for sleeve draw is bad game design. You're beating a dead horse here.

    I cant personally speak for TEA because i dont have the time to devote to it rn. But E4S and content below there isnt really any heal intensive phase you need to hold lightspeed for unless you are solo healing. You should be able to rely mostly on your oGCDs unless you are not coordinating well with your cohealer.

    Also "sleevedraw optional" lol. If you're not going to use the cards which are half the job's identity you might as well play a different healer.

    Dont use it for sleeve draw if thats your perogative. But holding onto it for a phase more than a minute and a half out or just in case someone screws up is gonna hurt your mana more than anything.
    That's implying everyone's in a static coordinating with their co healer on mechanics. Which tells me you expect everyone does this and plays this way. I don't feel like this is going anywhere so I'll leave it at this. I can get away without using Thin Air off the Global cooldown and I'm sure SCH doesn't suffer that badly if not using Aether flow off cooldown. AST is the only healer where you "Have" to use it off cooldown. Shouldn't be that way.
    (3)

  4. #74
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MitsukiKimura View Post
    That's implying everyone's in a static coordinating with their co healer on mechanics. Which tells me you expect everyone does this and plays this way. I don't feel like this is going anywhere so I'll leave it at this. I can get away without using Thin Air off the Global cooldown and I'm sure SCH doesn't suffer that badly if not using Aether flow off cooldown. AST is the only healer where you "Have" to use it off cooldown. Shouldn't be that way.
    I pugged most of this tier lmao. It doesn't take much to say a few words to your cohealer during set up.

    I dont play whm much so idk about thin air usage, but i do play sch and i can tell you if you're not using aetherflow on cooldown you are absolutely wasting resources and missing out on mana given through its use and through energy drains. Of course you can "get away" with not using it, but why would you waste resources like that?
    (0)

  5. #75
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    650
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Mavrias View Post
    I pugged most of this tier lmao. It doesn't take much to say a few words to your cohealer during set up.

    I dont play whm much so idk about thin air usage, but i do play sch and i can tell you if you're not using aetherflow on cooldown you are absolutely wasting resources and missing out on mana given through its use and through energy drains. Of course you can "get away" with not using it, but why would you waste resources like that?
    I've already told you earlier. Ending this discussion.
    (0)

  6. #76
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Mavrias View Post
    I pugged most of this tier lmao. It doesn't take much to say a few words to your cohealer during set up.

    I dont play whm much so idk about thin air usage, but i do play sch and i can tell you if you're not using aetherflow on cooldown you are absolutely wasting resources and missing out on mana given through its use and through energy drains. Of course you can "get away" with not using it, but why would you waste resources like that?
    The issue with Lightspeed is that it is pigeonholed into being paired with Sleeve Draw which is a design flaw. Going to take current Lightspeed and old Celestial Opposition for example why it is a design flaw.

    Lightspeed;

    -HAS to be used with Sleeve Draw or you are making things incredibly difficult(impossible for higher ping users) to weave for yourself or you straight up don't care about any optimisation.

    -HAS to be used on CD for mp reduction effect else, oom happens far faster

    -Can be used for instant casting Heals or Damage spells on the move

    -Can be used to quicken a res if no swiftcast


    Celestial Opposition (old version)

    -Can be used to extend HoTs on party and self based on your position

    -Can be used to extend shield timers (no one should've done this but it is a potential thing) on party and self

    -Can be used to extend card buffs on party and self

    -Can be used to extend Lucid dreaming for mp

    -Can be used to extend Lightspeed

    -Can be used to extend Synastry

    -Can be used to delay Steller explosion



    See the difference and why people take umbridge with Lightspeed having to be forced to pair with Sleeve Draw. The latter is how they should've designed Ast where it's skills can compliment its gimmick not forced to deal with it ergo Lightspeed forced with Sleeve Draw is a design flaw that needs sorting out(Yet devs will remain silent and never look at it because Ast is so perfectly designed >_>).

    TLDR Lightspeed is no longer I can use it for x,y,z but I have to use it for x only.
    (3)

  7. #77
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Crushnight View Post
    The issue with Lightspeed is that it is pigeonholed into being paired with Sleeve Draw which is a design flaw. Going to take current Lightspeed and old Celestial Opposition for example why it is a design flaw.

    Lightspeed;

    -HAS to be used with Sleeve Draw or you are making things incredibly difficult(impossible for higher ping users) to weave for yourself or you straight up don't care about any optimisation.

    -HAS to be used on CD for mp reduction effect else, oom happens far faster

    -Can be used for instant casting Heals or Damage spells on the move

    -Can be used to quicken a res if no swiftcast


    Celestial Opposition (old version)

    -Can be used to extend HoTs on party and self based on your position

    -Can be used to extend shield timers (no one should've done this but it is a potential thing) on party and self

    -Can be used to extend card buffs on party and self

    -Can be used to extend Lucid dreaming for mp

    -Can be used to extend Lightspeed

    -Can be used to extend Synastry

    -Can be used to delay Steller explosion



    See the difference and why people take umbridge with Lightspeed having to be forced to pair with Sleeve Draw. The latter is how they should've designed Ast where it's skills can compliment its gimmick not forced to deal with it ergo Lightspeed forced with Sleeve Draw is a design flaw that needs sorting out(Yet devs will remain silent and never look at it because Ast is so perfectly designed >_>).

    TLDR Lightspeed is no longer I can use it for x,y,z but I have to use it for x only.
    You misunderstand. I am one of the biggest proponents of giving ast most of its old toolkit back with just some slight adjustments to the card system. My initial comment was in response to someone saying that it was stupid that lightspeed always needs to be paired with sleevedraw (which it is). However, the most mana efficient use of lightspeed as it stands currently is to use it on cooldown, and coincidentally, it lines up well with sleevedraw.

    So if you are complaining about mana costs (although ast has lost a lot of its mana sustainability in the skill pruning and is currently the healer that struggles the most with mp management in high-end content) and also refusing to use lightspeed on cooldown, some of your mana issues are of your own making.
    (0)
    Last edited by Mavrias; 02-07-2020 at 11:13 PM. Reason: edited for length

  8. #78
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MitsukiKimura View Post
    I've already told you earlier. Ending this discussion.
    Cool beans. When you reply to me with further points im still going to reply to them, though. If you don't want me to reply to you, stop replying to me.
    (0)

  9. #79
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Any card system that has a card that increases all damage by a flat percent will always be flawed.

    Damage increase is objectively the strongest buff you could grant and is useful to all jobs.

    If you want to make adjustments to the card system start by removing that damage buff.

    You can still have Crit buffs, Direct Hit buffs and Sp/Sk speed.
    (3)

  10. #80
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    650
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Quote Originally Posted by GrimGale View Post
    Any card system that has a card that increases all damage by a flat percent will always be flawed.

    Damage increase is objectively the strongest buff you could grant and is useful to all jobs.

    If you want to make adjustments to the card system start by removing that damage buff.

    You can still have Crit buffs, Direct Hit buffs and Sp/Sk speed.
    Better yet just change balance to a Determination % buff
    Balance would be 10% Determination buff
    Bole 10% defense
    Spear 10% crit buff
    Spire 10% Direct hit buff
    Arrow 10% faster attack/spell speed
    Ewer card can be a HoT regen instead of an MP regen
    Each time you draw a card you earn 300mp
    This allows each card to offer something, allowing MP gain through its main gimmick and changing the balance card.
    (3)

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