If you're not using lightspeed on cooldown (which conveniently, lines up well with sleevedraw, wow would you look at that) thats probably where a good chunk of your mana issues are coming from.But if you have PLAYED the job, you'd know that Lightspeed has more important purposes than to make one particular ability less clunky ... and why should one of our best long-cooldown abilities be spent just making another ability less cumbersome, when that shouldn't have been DESIGNED to be so clunky in the first place? I'm tired of having non-AST players tell us that we should spend a long recast to make another long recast less of a headache.
Wrong. I've did enough raids to know even when using both on cool down, you'll won't stable your MP even without anyone dying. You need to be optimal with Light speed during mechanics, example would be during Stormy Horizon on Leviathan fight. Most of the frustration is trying to do both, sleeve draw comes at some worse moments in raiding as well as when light speed is off cool down.
I said some, not all. Using it on cooldown makes sleeve draw easier to work with and also gives you more uses throughout the fight. Cast time on malefic is 1.5 seconds, you dont need it for movement for stormy horizon and you honestly shouldn't need it for healing there either (unless youre solo healing it i guess). Your oGCDs should be all you need there healing wise.Wrong. I've did enough raids to know even when using both on cool down, you'll won't stable your MP even without anyone dying. You need to be optimal with Lightspeed during mechanics, example would be during Stormy Horizon on Leviathan fight. Most of the frustration is trying to do both, sleeve draw comes at some worse moments in raiding as well as when light speed is off cool down.
Most of the time but no there's certain instances where you need Lightspeed if you want to keep up time on Boss during mechanics so using it 24/7 off cooldown is not always practical.I said some, not all. Using it on cooldown makes sleeve draw easier to work with and also gives you more uses throughout the fight. Cast time on malefic is 1.5 seconds, you dont need it for movement for stormy horizon and you honestly shouldn't need it for healing there either (unless youre solo healing it i guess). Your oGCDs should be all you need there healing wise.
Lightspeed is actually something that’s meant to be used during a part of a fight when you’re likely going to be healing a lot (thereby spending a lot of mana) or if you need it for mobility reasons. Something that may not necessarily line up with its 90 second cooldown. It really shouldn’t be hard-locked into using with Sleeve Draw.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
You get more mileage out of lifespeed mana wise using it on cooldown, rather than holding it for a healing intensive phase (that may not even be an issue, i honestly wouldnt even say you need it for mgr tummult spam, as neutral sect is much better for that situation.)Lightspeed is actually something that’s meant to be used during a part of a fight when you’re likely going to be healing a lot (thereby spending a lot of mana) or if you need it for mobility reasons. Something that may not necessarily line up with its 90 second cooldown. It really shouldn’t be hard-locked into using with Sleeve Draw.
It shouldnt be locked to sleeve draw, no, but optimal pay has you using it on cooldown anyway so its kind of a moot issue in that regard, unless you're holding lightspeed for some reason.
Some fights may call for you to hold it. I’ve watched some AST POVs for TEA, and seen some ASTs hold it until Jagd Dolls come up—opting to pair it with Neutral Sect Aspected spam over using it with Sleeve in the opener, since Living Liquid is extremely healing intensive and ASTs don’t have the luxury of WHM MP economy.You get more mileage out of lifespeed mana wise using it on cooldown, rather than holding it for a healing intensive phase (that may not even be an issue, i honestly wouldnt even say you need it for mgr tummult spam, as neutral sect is much better for that situation.)
It shouldnt be locked to sleeve draw, no, but optimal pay has you using it on cooldown anyway so its kind of a moot issue in that regard, unless you're holding lightspeed for some reason.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
If you're NOT using it for heal-intensive phases when the party is taking excessive damage and/or repeated bursts of damage, or using it when your GCDs are spent and the tank is sinking fast, you ARE going to have mana issues (and probably a dead tank). I absolutely refuse to use such an important tool as Lightspeed to make an optional like sleevedraw ability less clunky. I'll throw cards in the trash before I allow them to consume a tool that has many other uses.
The card system should function -- and function well -- without eating up a long recast ability which happens to be our only cast-time and mana-cost reducer.
I've already said that needing lightspeed for sleeve draw is bad game design. You're beating a dead horse here.If you're NOT using it for heal-intensive phases when the party is taking excessive damage and/or repeated bursts of damage, or using it when your GCDs are spent and the tank is sinking fast, you ARE going to have mana issues (and probably a dead tank). I absolutely refuse to use such an important tool as Lightspeed to make an optional like sleevedraw ability less clunky. I'll throw cards in the trash before I allow them to consume a tool that has many other uses.
The card system should function -- and function well -- without eating up a long recast ability which happens to be our only cast-time and mana-cost reducer.
I cant personally speak for TEA because i dont have the time to devote to it rn. But E4S and content below there isnt really any heal intensive phase you need to hold lightspeed for unless you are solo healing. You should be able to rely mostly on your oGCDs unless you are not coordinating well with your cohealer.
Also "sleevedraw optional" lol. If you're not going to use the cards which are half the job's identity you might as well play a different healer.
Dont use it for sleeve draw if thats your perogative. But holding onto it for a phase more than a minute and a half out or just in case someone screws up is gonna hurt your mana more than anything.
That's implying everyone's in a static coordinating with their co healer on mechanics. Which tells me you expect everyone does this and plays this way. I don't feel like this is going anywhere so I'll leave it at this. I can get away without using Thin Air off the Global cooldown and I'm sure SCH doesn't suffer that badly if not using Aether flow off cooldown. AST is the only healer where you "Have" to use it off cooldown. Shouldn't be that way.I've already said that needing lightspeed for sleeve draw is bad game design. You're beating a dead horse here.
I cant personally speak for TEA because i dont have the time to devote to it rn. But E4S and content below there isnt really any heal intensive phase you need to hold lightspeed for unless you are solo healing. You should be able to rely mostly on your oGCDs unless you are not coordinating well with your cohealer.
Also "sleevedraw optional" lol. If you're not going to use the cards which are half the job's identity you might as well play a different healer.
Dont use it for sleeve draw if thats your perogative. But holding onto it for a phase more than a minute and a half out or just in case someone screws up is gonna hurt your mana more than anything.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.