Quote Originally Posted by HyoMinPark View Post
Speaking as a controller player, the amount of button-pressing that you have to do to deal with current Sleeve Draw is quite excessive. I can feel my D-pad getting prematurely worn out from it. The only alternative is a set of macros, which would now have to double thanks to Play/Minor Arcana being separated. Which is excessive in terms of hotbar real-estate; and macros come with their own set of problems, such as GCD clipping and queuing/execution issues. Lightspeed doesn't really help mitigate the amount of finger gymnastics needed to deal with Sleeve on a controller. It can be done, but I find it unnecessary.

Based on my opinions on current Sleeve Draw, I'd have to disagree. I really didn't find trying to fish for a pre-pull Balance that difficult, and I honestly didn't mind the RNG with old Draw or with old Sleeve. Bad runs always happen, so having a poor run with the cards was no skin off of my back, really. I'd rather have a more varied system than one that could essentially do away with over half of the current arcana for two versions of the same, boring buff.

Again, I think adjusting some of the cards as they once existed would have been better than making all 6 (and really, all 8) of them carbon copies of one another. The removal of variance is something that really killed the job for me, and I'd rather see it return.

And based on prior experiences with statics that had ASTs that insisted on single-target padding one person day after day, week after week, I really disagree with single-target only as an option for the cards. Personally, speaking. I enjoy buffing my party as a whole if they deserve it, not just a handful of players in it.

In terms of optimization, perhaps that was the case. However, giving Lady a higher potency for an RNG heal would have been a fairer way to mitigate this discrepancy between the two Minor Arcana instead of reskinning them into another damage buff that's only slightly better than regular Arcana. In my opinion, anyways.
Then perhaps they should rework sleeve and/or the draw/play issue. I can macro both play and draw together so it's the same as HW/SB draw (always had anyway). I'm currently enjoying that I still don't know what I draw and as a result, have to decide who to card, ranged/melee, and on top of that figuring out if they are bursting at the present moment or not. It was a lot easier back in SB because you can just throw a balance on someone and guarantee that they'd be in some buff window, but I do enjoy having to consider that.

But yea, I'd have to disagree with variance. For me it was really boring having to balance or bust or basically be playing poorly when I know better. And nothing is worth to me than offering nothing to my group in terms of buffs when the entire reason I'm justified over a WHM is that I can also buff them to compensate for my poor damage. Single target padding is thankfully gone thanks to how FFlogs and their rework on rankings. Cards are purely a measure of how good you are are at carding the right person and how good the person you carded used that buff.

Perhaps, but it would be tricky as you can easily have too many heals, but rarely ever too much damage.

Quote Originally Posted by Side-Eye View Post
lol it's funny that almost any issue presented with AST's clunkiness, RNG reliance, etc., gets a response of "well, with lightspeed" -- I mean, you do know we can't exactly spam lightspeed, right? You've played the job, right? You know what cooldowns are, right? You know 2 minutes is a pretty big chunk of time, right?
Lightspeed paired with Sleeve since sleeve is what causes the cluster of cards in the first place. It was no different than in SB where you paired lightspeed with sleeve draw and extended it for 20 seconds intsacasts.