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  1. #1
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Technically, both of you aren’t wrong. Efficiency is king, but only at the highest levels of play — anywhere else is just a small bonus. Job satisfaction is also king, but it does not necessarily make it enjoyable to play.

    The old Card system was more satisfying for the general playerbase, but the new Card system is much more efficient. If anything, take both designs and look into incorporating them together as a middle ground. They have the foundation of a satisfying card system (Old cards) and an efficient card system (Seals) to make a card system that tries to actively discourage and punish fishing for cards (Divination). Whichever way they go about it, I’d honestly just want them to acknowledge that they’ll look into it.
    (5)

  2. #2
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by AdamFyi View Post
    Technically, both of you aren’t wrong. Efficiency is king, but only at the highest levels of play — anywhere else is just a small bonus. Job satisfaction is also king, but it does not necessarily make it enjoyable to play.

    The old Card system was more satisfying for the general playerbase, but the new Card system is much more efficient. If anything, take both designs and look into incorporating them together as a middle ground. They have the foundation of a satisfying card system (Old cards) and an efficient card system (Seals) to make a card system that tries to actively discourage and punish fishing for cards (Divination). Whichever way they go about it, I’d honestly just want them to acknowledge that they’ll look into it.
    I agree. I'm all for making things more fun. I'm just heavily against going back to the old system where the "balance or bust" situation can occur.
    (1)

  3. #3
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rai_Takara View Post
    I agree. I'm all for making things more fun. I'm just heavily against going back to the old system where the "balance or bust" situation can occur.
    So.
    Balance is worth 10% damage.
    Arrow is worth 6.66%, though depends on the party comp
    Spear is 4~6% depending on crit substat

    We have an obvious outlier here. Just reduce Balance's duration to 2/3 of the other cards. Makes it roughly equal to the others in general use, but makes it better if you can extend its duration.
    (0)

  4. #4
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by YusiKha View Post
    So.
    Balance is worth 10% damage.
    Arrow is worth 6.66%, though depends on the party comp
    Spear is 4~6% depending on crit substat

    We have an obvious outlier here. Just reduce Balance's duration to 2/3 of the other cards. Makes it roughly equal to the others in general use, but makes it better if you can extend its duration.
    Arrow is hated by most people because it messes up their rigid rotation. Only few jobs like BLM can get away with it.

    I think buffs to chance is not good either because rng. The point of the new cards is to avoid rng to damage. An AST will always output a consistent amount of damage buffs is the idea. Either all cards dont buff damage or they all buff it equally. Perhaps putting all the damage into divination and making cards just pure utility might be an option.
    (3)

  5. #5
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rai_Takara View Post
    Perhaps putting all the damage into divination and making cards just pure utility might be an option.
    I would honestly love this. Have one that's a HP/MP refresh, one that reduces incoming damage, and one that heals and applies a shield. It's more "tank focused" on cards, but there's some minor self utility with the MP refresh. They could decide to make a strong, single-target version and a weak AoE version, too.
    (1)

  6. 02-11-2020 11:37 AM
    Reason
    oops wrong thread

  7. 02-10-2020 03:12 PM
    Reason
    No constructive feedback towards subject heard