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  1. #11
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    Paladin has absolutely zero mana "management". The only "management" of mana you have to do is to make sure you regenerate it all between the time that your magic combo ends and Req comes off CD, so if you count simply doing your rotation as normal mana "management" then sure, I guess?



    Did you seriously just say that MCH is a "top damage output"? You uh, might wanna double check on your facts there friend, cuz that ain't it chief.

    As for the rest; Gunbreaker is more complex than the other tanks in every sense of the word, and there is a lot more optimization on a per-fight basis that that job is capable of doing than the others. Just because you always use Gnashing, Blasting, etc on CD doesn't change the fact that GNB is objectively more complex than WAR, and regardless of what Yoshida said on it I personally don't believe that WAR should do more DPS than GNB. As for WAR, no its rotation isn't really fight dependent at all. The only thing that will really change is whether you do IC -> IR -> IC or IC -> IC -> IR. Sure, certain things may vary depending on specific fight downtimes (Hades EX being a great example for this, as every phase is relatively short so you often get to skip significant portions of the downtime sections of your rotation) but that does not necessarily change your rotation in and of itself. You get your Infuriate charges and IR on cooldown and once that is done simply do your basic combo while keeping Upheaval on CD, maintaining Storm's Eye, and using FC as necessary to avoid gauge overcap. WAR rotation is only "dynamic" in the sense that you will use those overcap-avoiding FC's at differing points in different fights, but that is not changing the rotation.

    Edit: Just for clarity's sake on MCH and its "top damage output". MCH's ranking is as follows.

    Alexander - 10th place out of all 10 DPS jobs (aka last)
    Savage - 8th place
    Extreme - 7th place
    I didn't mean it as it being the best, but sure you got me there. Give me the source.

    The point is the dps output is based on UTILITY. Yoshida stated the complete opposite of what you are saying. Complexity and difficulty does not determine its damage. So I don't care how complex you THINK gnb is, its toolkit is higher than war, so it should not be doing as much damage as it does, nor should it do more. It takes more skill to do damage on war than it does gnb. Your opinion doesn't matter. It's based on UTILITY. baseless opinion doesn't make the rules of balance, so I don't really care. Gauge management is still more complex as it can change (maybe not so much on single target full uptime) and be adjusted, gnbs two combos are not flex. You may think gnb should so more bc it's more "active" or has "more buttons" and is the highest now, but the fact is it isn't supposed to be the highest. War and dark are meant to be. Devs also said its based on skill (which its not), but Gnb requires the least skill out of the four. They designed it to basically do the skill for you. It automatically lines up with buffs. Thoughtless. There isn't much to adjust it, so there is no high reward (war used to have this. Now it doesn't really). I don't support hands held.

    And no, gunbreaker is not complex. The gcds are 30s and 60s. NM is 60s. The times are even slightly adjusted to sync better. The rotation was legitimately designed for you to not do much thought. You hit it on cooldown. Yes, there is always going to be slight a adjustment, but no. It is NOT COMPLEX at all. You do a 3 hit combo. When GF is up, you hit that 3hit combo. You do one during burst, one out. As long as you have your uptime and gcd rolling, its ridiculously straightforward. It was designed to be that easy. More buttons isn't complex. Weaving isn't complex. Not at all. Its surprisingly simple. You do not really think playing this job. Stop trying to say its complex when its not. You don't even have to juggle a passive personal buff. Simplistic af job.

    adjective
    adjective: complex
    /ˌkämˈpleks,kəmˈpleks,ˈkämˌpleks/
    1.
    consisting of many different and connected parts.
    "a complex network of water channels".

    It's not that different. GF is still a straightforward combo, you just weave continuation (similar to darks DA, and it does it for you kinda like pvp features), but its rotation isn't always changing. Warrior and dark fall under that more. Pld too. Gunbreaker is the LEAST complex of the four. It just has a lot of buttons. I'd say war is just above gnb, with pld and dark above those two.

    This thread isn't about gunbreaker or you thinking it should be higher dps. Get out of here with that stuff. The fact that gnb took away focus and resources from warrior, who got neglected is already bad enough
    (2)
    Last edited by millktea; 02-06-2020 at 01:54 AM.