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  1. #11
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nedkel View Post
    Pld has 2 damage windows, war has one, pld needs to manage mp by pushing as manu attonments as he could.
    Pld needs to know which one should he start and how should he start and it varies depending on the content or number of enemies, war rotation is set in stone and even aoe and single target does not differ to each other.
    Pld has bigger CPM on average than war.
    More buttons to press is still more buttons.
    In tanks environment those differences are huge deal. They are different and their dynamics are different and ifs also a reason why pld is praised so much, bcs he is more fun to play.
    Paladin has absolutely zero mana "management". The only "management" of mana you have to do is to make sure you regenerate it all between the time that your magic combo ends and Req comes off CD, so if you count simply doing your rotation as normal mana "management" then sure, I guess?

    Quote Originally Posted by millktea View Post
    -snip-
    Did you seriously just say that MCH is a "top damage output"? You uh, might wanna double check on your facts there friend, cuz that ain't it chief.

    As for the rest; Gunbreaker is more complex than the other tanks in every sense of the word, and there is a lot more optimization on a per-fight basis that that job is capable of doing than the others. Just because you always use Gnashing, Blasting, etc on CD doesn't change the fact that GNB is objectively more complex than WAR, and regardless of what Yoshida said on it I personally don't believe that WAR should do more DPS than GNB. As for WAR, no its rotation isn't really fight dependent at all. The only thing that will really change is whether you do IC -> IR -> IC or IC -> IC -> IR. Sure, certain things may vary depending on specific fight downtimes (Hades EX being a great example for this, as every phase is relatively short so you often get to skip significant portions of the downtime sections of your rotation) but that does not necessarily change your rotation in and of itself. You get your Infuriate charges and IR on cooldown and once that is done simply do your basic combo while keeping Upheaval on CD, maintaining Storm's Eye, and using FC as necessary to avoid gauge overcap. WAR rotation is only "dynamic" in the sense that you will use those overcap-avoiding FC's at differing points in different fights, but that is not changing the rotation.

    Edit: Just for clarity's sake on MCH and its "top damage output". MCH's ranking is as follows.

    Alexander - 10th place out of all 10 DPS jobs (aka last)
    Savage - 8th place
    Extreme - 7th place
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    Last edited by Lucy_Pyre; 02-05-2020 at 10:03 PM.