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  1. #1
    Player
    Lucy_Pyre's Avatar
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    Feb 2020
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    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nedkel View Post
    Pld has 2 damage windows, war has one, pld needs to manage mp by pushing as manu attonments as he could.
    Pld needs to know which one should he start and how should he start and it varies depending on the content or number of enemies, war rotation is set in stone and even aoe and single target does not differ to each other.
    Pld has bigger CPM on average than war.
    More buttons to press is still more buttons.
    In tanks environment those differences are huge deal. They are different and their dynamics are different and ifs also a reason why pld is praised so much, bcs he is more fun to play.
    Paladin has absolutely zero mana "management". The only "management" of mana you have to do is to make sure you regenerate it all between the time that your magic combo ends and Req comes off CD, so if you count simply doing your rotation as normal mana "management" then sure, I guess?

    Quote Originally Posted by millktea View Post
    -snip-
    Did you seriously just say that MCH is a "top damage output"? You uh, might wanna double check on your facts there friend, cuz that ain't it chief.

    As for the rest; Gunbreaker is more complex than the other tanks in every sense of the word, and there is a lot more optimization on a per-fight basis that that job is capable of doing than the others. Just because you always use Gnashing, Blasting, etc on CD doesn't change the fact that GNB is objectively more complex than WAR, and regardless of what Yoshida said on it I personally don't believe that WAR should do more DPS than GNB. As for WAR, no its rotation isn't really fight dependent at all. The only thing that will really change is whether you do IC -> IR -> IC or IC -> IC -> IR. Sure, certain things may vary depending on specific fight downtimes (Hades EX being a great example for this, as every phase is relatively short so you often get to skip significant portions of the downtime sections of your rotation) but that does not necessarily change your rotation in and of itself. You get your Infuriate charges and IR on cooldown and once that is done simply do your basic combo while keeping Upheaval on CD, maintaining Storm's Eye, and using FC as necessary to avoid gauge overcap. WAR rotation is only "dynamic" in the sense that you will use those overcap-avoiding FC's at differing points in different fights, but that is not changing the rotation.

    Edit: Just for clarity's sake on MCH and its "top damage output". MCH's ranking is as follows.

    Alexander - 10th place out of all 10 DPS jobs (aka last)
    Savage - 8th place
    Extreme - 7th place
    (1)
    Last edited by Lucy_Pyre; 02-05-2020 at 10:03 PM.

  2. #2
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    Paladin has absolutely zero mana "management". The only "management" of mana you have to do is to make sure you regenerate it all between the time that your magic combo ends and Req comes off CD, so if you count simply doing your rotation as normal mana "management" then sure, I guess?



    Did you seriously just say that MCH is a "top damage output"? You uh, might wanna double check on your facts there friend, cuz that ain't it chief.

    As for the rest; Gunbreaker is more complex than the other tanks in every sense of the word, and there is a lot more optimization on a per-fight basis that that job is capable of doing than the others. Just because you always use Gnashing, Blasting, etc on CD doesn't change the fact that GNB is objectively more complex than WAR, and regardless of what Yoshida said on it I personally don't believe that WAR should do more DPS than GNB. As for WAR, no its rotation isn't really fight dependent at all. The only thing that will really change is whether you do IC -> IR -> IC or IC -> IC -> IR. Sure, certain things may vary depending on specific fight downtimes (Hades EX being a great example for this, as every phase is relatively short so you often get to skip significant portions of the downtime sections of your rotation) but that does not necessarily change your rotation in and of itself. You get your Infuriate charges and IR on cooldown and once that is done simply do your basic combo while keeping Upheaval on CD, maintaining Storm's Eye, and using FC as necessary to avoid gauge overcap. WAR rotation is only "dynamic" in the sense that you will use those overcap-avoiding FC's at differing points in different fights, but that is not changing the rotation.

    Edit: Just for clarity's sake on MCH and its "top damage output". MCH's ranking is as follows.

    Alexander - 10th place out of all 10 DPS jobs (aka last)
    Savage - 8th place
    Extreme - 7th place
    I didn't mean it as it being the best, but sure you got me there. Give me the source.

    The point is the dps output is based on UTILITY. Yoshida stated the complete opposite of what you are saying. Complexity and difficulty does not determine its damage. So I don't care how complex you THINK gnb is, its toolkit is higher than war, so it should not be doing as much damage as it does, nor should it do more. It takes more skill to do damage on war than it does gnb. Your opinion doesn't matter. It's based on UTILITY. baseless opinion doesn't make the rules of balance, so I don't really care. Gauge management is still more complex as it can change (maybe not so much on single target full uptime) and be adjusted, gnbs two combos are not flex. You may think gnb should so more bc it's more "active" or has "more buttons" and is the highest now, but the fact is it isn't supposed to be the highest. War and dark are meant to be. Devs also said its based on skill (which its not), but Gnb requires the least skill out of the four. They designed it to basically do the skill for you. It automatically lines up with buffs. Thoughtless. There isn't much to adjust it, so there is no high reward (war used to have this. Now it doesn't really). I don't support hands held.

    And no, gunbreaker is not complex. The gcds are 30s and 60s. NM is 60s. The times are even slightly adjusted to sync better. The rotation was legitimately designed for you to not do much thought. You hit it on cooldown. Yes, there is always going to be slight a adjustment, but no. It is NOT COMPLEX at all. You do a 3 hit combo. When GF is up, you hit that 3hit combo. You do one during burst, one out. As long as you have your uptime and gcd rolling, its ridiculously straightforward. It was designed to be that easy. More buttons isn't complex. Weaving isn't complex. Not at all. Its surprisingly simple. You do not really think playing this job. Stop trying to say its complex when its not. You don't even have to juggle a passive personal buff. Simplistic af job.

    adjective
    adjective: complex
    /ˌkämˈpleks,kəmˈpleks,ˈkämˌpleks/
    1.
    consisting of many different and connected parts.
    "a complex network of water channels".

    It's not that different. GF is still a straightforward combo, you just weave continuation (similar to darks DA, and it does it for you kinda like pvp features), but its rotation isn't always changing. Warrior and dark fall under that more. Pld too. Gunbreaker is the LEAST complex of the four. It just has a lot of buttons. I'd say war is just above gnb, with pld and dark above those two.

    This thread isn't about gunbreaker or you thinking it should be higher dps. Get out of here with that stuff. The fact that gnb took away focus and resources from warrior, who got neglected is already bad enough
    (2)
    Last edited by millktea; 02-06-2020 at 01:54 AM.

  3. #3
    Player
    Lucy_Pyre's Avatar
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    Feb 2020
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    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by millktea View Post
    -snip-
    You speak as someone that has no idea how GNB works, and it's very obvious. Frankly, no, you're simply wrong. WAR should not be ahead of GNB in terms of DPS output, and the only way you could possibly argue that case is by being a WAR main who only cares about their job being top. See I'm different, I might main this job but I care about overall balance and not just the state of my own job, and WAR should be 2nd in terms of tank DPS, absolutely not first. On a side note, DRK, with how incredibly strong its personal mitigation currently is, deserves no more DPS than what it currently already does. At the most I could see if being in 3rd place for tank DPS, ahead of PLD but below WAR and GNB, but absolutely nothing higher than that. Its mitigation is so powerful that you cannot justify it being higher than the other tanks in terms of DPS, because when you're the best at everything that makes something blatantly overpowered.

    One other thing, it has nothing to do with how complex I "think" GNB is, it has to do with the objective fact that I *know* GNB is more complex than WAR. Just because you're very obviously biased in WAR's favor doesn't change facts, and some people are actually capable of vying for overall balance between jobs even when the subject at hand involves their main job. Do I think WAR needs buffed and to do more damage? Absolutely I do. However, I do not think it needs to be the top dog of tank DPS because that was more or less GNB's entire schtick.
    (0)

  4. #4
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    See I'm different, I might main this job but I care about overall balance and not just the state of my own job, and WAR should be 2nd in terms of tank DPS, absolutely not first.
    Oh god.

    Quote Originally Posted by Lucy_Pyre View Post
    One other thing, it has nothing to do with how complex I "think" GNB is, it has to do with the objective fact that I *know* GNB is more complex than WAR. Just because you're very obviously biased in WAR's favor doesn't change facts, and some people are actually capable of vying for overall balance between jobs even when the subject at hand involves their main job. Do I think WAR needs buffed and to do more damage? Absolutely I do. However, I do not think it needs to be the top dog of tank DPS because that was more or less GNB's entire schtick.
    It's PRETTY obvious that you don't know what you are talking about, but you are trying really hard to look like you do. As much as we complain that warrior is braindead easy(which is true) we can't deny that it is also one of the complex tanks when in comes to optimization as in fights you have to put a lot more thought than gnb. Like there might be a minor downtime and you'll have to think whether you have enough time to do another SP or you'll need to reapply SE. Or you constantly need to land certain attacks in buff windows, if that ninja is late on trick you have to adjust, if you had to use onslaught cause otherwise you would've lost gcd, you have to adjust your gauge management. All that while also being careful not to overcap. And that's why its more complex, you have to think and adjust and not blindly follow your rotation. It still doesn't make warrior any more interesting cause its rotation is piss easy and extremely boring. When all of the job's complexity comes not from its rotation but from outside factors like fights and other players it's a pretty bad design.
    While gnb is straight forward: JUST PRESS EVERYTHING ON COOLDOWN. Yeah sometimes you need to change your opener and that means your rotation changes, but you STILL PRESS EVERYTHING ON COOLDOWN. But you know what? Its still more fun than WAR, cause its rotation is engaging, double weaving is engaging, high apm is engaging, having big numbers is engaging.

    BUT gnb numbers should stay high as compared to other tanks their party support is not that great. OH WAIT warriors have the worst OT support skill, that sick 10% + health restored, which has any use ONLY IF you time it right, while you also sacrifice raw intuition that could've been used to power up another underwhelming(compared to other tanks) support ability "Shake it off". Unlike other tanks' abilities that provide mitigation for 15 secs, SIO can just pop and you're left with nothing for continuous raidwides. AND despite all that WAR is close to last in dps. So i heard you are all about that balance, and judging by warrior's clearly inferior party support it should absolutely be top dps tank. You wouldn't be against that, would you?
    (1)

  5. #5
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    LIVE LETTER is really close, and with most dps and healers kinda having taken care of (there are still rdm changes and mnks aren't happy, but im not sure if Mr Yoshida P considers mnk mains humans, which is a shame) tanks should be next on adjustment block. And god, i just really hope for ANY change to warrior.
    (1)

  6. #6
    Player
    Lucy_Pyre's Avatar
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    Feb 2020
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    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Khimer View Post
    Oh god.


    It's PRETTY obvious that you don't know what you are talking about, but you are trying really hard to look like you do. As much as we complain that warrior is braindead easy(which is true) we can't deny that it is also one of the complex tanks when in comes to optimization as in fights you have to put a lot more thought than gnb. Like there might be a minor downtime and you'll have to think whether you have enough time to do another SP or you'll need to reapply SE. Or you constantly need to land certain attacks in buff windows, if that ninja is late on trick you have to adjust, if you had to use onslaught cause otherwise you would've lost gcd, you have to adjust your gauge management. All that while also being careful not to overcap. And that's why its more complex, you have to think and adjust and not blindly follow your rotation. It still doesn't make warrior any more interesting cause its rotation is piss easy and extremely boring. When all of the job's complexity comes not from its rotation but from outside factors like fights and other players it's a pretty bad design.
    While gnb is straight forward: JUST PRESS EVERYTHING ON COOLDOWN. Yeah sometimes you need to change your opener and that means your rotation changes, but you STILL PRESS EVERYTHING ON COOLDOWN. But you know what? Its still more fun than WAR, cause its rotation is engaging, double weaving is engaging, high apm is engaging, having big numbers is engaging.

    BUT gnb numbers should stay high as compared to other tanks their party support is not that great. OH WAIT warriors have the worst OT support skill, that sick 10% + health restored, which has any use ONLY IF you time it right, while you also sacrifice raw intuition that could've been used to power up another underwhelming(compared to other tanks) support ability "Shake it off". Unlike other tanks' abilities that provide mitigation for 15 secs, SIO can just pop and you're left with nothing for continuous raidwides. AND despite all that WAR is close to last in dps. So i heard you are all about that balance, and judging by warrior's clearly inferior party support it should absolutely be top dps tank. You wouldn't be against that, would you?
    Actually the only thing that is obvious is that most of the people in this thread have absolutely no idea what they're talking about. I mean, that's more or less to be expected as the vast majority of people anywhere aren't going to have any idea what they're talking about or understand a job well enough to be properly versed in speaking about it. Just that you're trying to argue that WAR is complex in and of itself proves that you haven't got a clue what you're talking about and shows your outright bias.
    (1)

  7. #7
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lucy_Pyre View Post
    Actually the only thing that is obvious is that most of the people in this thread have absolutely no idea what they're talking about. I mean, that's more or less to be expected as the vast majority of people anywhere aren't going to have any idea what they're talking about or understand a job well enough to be properly versed in speaking about it. Just that you're trying to argue that WAR is complex in and of itself proves that you haven't got a clue what you're talking about and shows your outright bias.
    Yikes. Just yikes.
    (0)

  8. #8
    Player
    Lucy_Pyre's Avatar
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    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Khimer View Post
    Yikes. Just yikes.
    Yeah, yikes all you want, it doesn't change anything. But please continue proving that you're biased in WAR's favor and care more about it being strong than all of the tanks being balanced properly against one another. That, and proving that you don't understand the job well enough to know anything about it.

    Edit: It's very amusing to me that you don't seem to understand just how contradictory your own statements are, saying that WAR is "braindead easy" and "one of the more complex tanks" in literally the same sentence; two statements whose very meanings go against one another. Not only that, but you claim that WAR is "more complex" because of certain fights sometimes requiring you to refresh Storm's Eye at a different than standard time. You do realize that that is not remotely complex or even requiring any thought, right? You do the fight one time, realize that a mechanic forces you away from the boss at X time and that SE fall's off just before you can get back to the boss, and simply exchange your last SP prior to that with a SE. Is it optimization? Yes. Is it difficult, hard, or require even much in the way of brain activity? Not in the slightest. Avoiding overcapping gauge isn't complexity either, unless you have only one eye that functions at a passable level.
    (0)
    Last edited by Lucy_Pyre; 02-06-2020 at 08:41 AM.

  9. #9
    Player
    Draemoris's Avatar
    Join Date
    Feb 2020
    Posts
    6
    Character
    Vexi Nox
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Khimer View Post
    Oh god.


    It's PRETTY obvious that you don't know what you are talking about, but you are trying really hard to look like you do. As much as we complain that warrior is braindead easy(which is true) we can't deny that it is also one of the complex tanks when in comes to optimization as in fights you have to put a lot more thought than gnb. Like there might be a minor downtime and you'll have to think whether you have enough time to do another SP or you'll need to reapply SE. Or you constantly need to land certain attacks in buff windows, if that ninja is late on trick you have to adjust, if you had to use onslaught cause otherwise you would've lost gcd, you have to adjust your gauge management. All that while also being careful not to overcap. And that's why its more complex, you have to think and adjust and not blindly follow your rotation. It still doesn't make warrior any more interesting cause its rotation is piss easy and extremely boring. When all of the job's complexity comes not from its rotation but from outside factors like fights and other players it's a pretty bad design.
    While gnb is straight forward: JUST PRESS EVERYTHING ON COOLDOWN. Yeah sometimes you need to change your opener and that means your rotation changes, but you STILL PRESS EVERYTHING ON COOLDOWN. But you know what? Its still more fun than WAR, cause its rotation is engaging, double weaving is engaging, high apm is engaging, having big numbers is engaging.

    BUT gnb numbers should stay high as compared to other tanks their party support is not that great. OH WAIT warriors have the worst OT support skill, that sick 10% + health restored, which has any use ONLY IF you time it right, while you also sacrifice raw intuition that could've been used to power up another underwhelming(compared to other tanks) support ability "Shake it off". Unlike other tanks' abilities that provide mitigation for 15 secs, SIO can just pop and you're left with nothing for continuous raidwides. AND despite all that WAR is close to last in dps. So i heard you are all about that balance, and judging by warrior's clearly inferior party support it should absolutely be top dps tank. You wouldn't be against that, would you?
    You can't really claim that warrior is difficult because it has to do things every other job in the game also has to do. I really think you should probably just reroll since Warrior isn't doing it for you, if you can't make it work, that doesn't suddenly mean it has an issue. It could definitely use a boost, but you're making it sound way worse than it actually is and are claiming it's *also* complex, which is factually incorrect. There is nothing complex about warrior itself, adjusting isn't specifically a "warrior" thing, every job has to adjust for mechanics and downtime.

    EDIT: "that's why its more complex, you have to think and adjust and not blindly follow your rotation." Nobody should blindly follow their rotation. Your entire argument can be summed up with "I have to do things everyone else does in order to succeed" and you would be correct, you do and I don't see the issue with needing to adjust the way you play to meet the requirements of the content. Literally everything you're complaining about can be applied to other jobs and they get by just fine.
    (2)
    Last edited by Draemoris; 02-06-2020 at 09:13 AM.

  10. #10
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Draemoris View Post
    You can't really claim that warrior is difficult because it has to do things every other job in the game also has to do. I really think you should probably just reroll since Warrior isn't doing it for you, if you can't make it work, that doesn't suddenly mean it has an issue. It could definitely use a boost, but you're making it sound way worse than it actually is and are claiming it's *also* complex, which is factually incorrect. There is nothing complex about warrior itself, adjusting isn't specifically a "warrior" thing, every job has to adjust for mechanics and downtime.
    And you go and make the same incorrect argument your friend made. Are you kidding me?

    Quote Originally Posted by Draemoris View Post
    Your entire argument can be summed up with "I have to do things everyone else does in order to succeed" and you would be correct, you do and I don't see the issue with needing to adjust the way you play to meet the requirements of the content.
    What?
    (1)
    Last edited by Khimer; 02-06-2020 at 09:28 AM.