Hall of Novice only goes so far and some of it is actually quite weird vs actual experience on how gameplay with OTHER ACTUAL LIVING PEOPLE is. Not to mention why does it matter in an MMO that a SOLO instance is easier? It doesn't affect me in a group. That instance doesn't necessarily teach people how to work with each other, and many of its mechanics can be found in other places anyways.
The whole reason that some of this content (because definitely not all of it) has been "dumbed down" is the fact it's still a COMMUNITY issue. Too many negative Nancys like yourself are actually discouraging players to want to interact with one another. So instead of getting the guidance they should from other community members, people go back to their old "solo play" feeling of a Final Fantasy game.
People hanging on to a few people who give them some kind of reaction they didn't want, overlook the times when giving constructive feedback actually helped players. This is a cultural problem because Japan (it still can be rude) has a more focused kind of speech that is meant not to offend and focuses more on politeness. The US, let's face it are generally rude. That's not to say it's intentional, just that the wide berth of varying cultures in the US, is why such conflicts happen. However, one of the most baffling aspects of disagreements, is now generally blown off as "Well people are too sensitive these days" "babies" instead of an equal retrospect in "how can I communicate this better". Which means both sides have dug their trenches and want to lie in it.
As a friend who has actually been on the Japanese servers, clear times for stuff is generally 13 minutes - specially those 24 man dungeons before he transferred to a US server. (He was an old veteran FFXI player so playing with Japanese players was just to be expected). If someone was bad they were quietly dismissed and people moved on. They did at least give an attempt to offer improvement in tips in the least offensive way possible. They didn't spend much time on making large threads about Bad DF players, and being loud obnoxious and overly "meme" about things. Still happens but to a lesser degree. They actually did the mechanics and don't really go about making things be done one way or "meta".
Come here, you can be in a 24 man for a long period of time due to wipes, and general bickering. Some guy has to have the excuse of their goldfish on fire and so forth. People looking for the edgiest meme worthy way to give advice to other players. If you dare say anything about asking a player to be more considerate about how they give out information, it's "Destroying their fun".
I still enjoy the days, where you can form a learning party when content is past the "two week tryhard" level and people not quit after 2 pulls and having to reform the party again and again. I still was happy to actually detail advice despite it being somewhat of a pain (even with a keyboard) to explain to new people what went wrong, and how to fix it. Giving small tips here and there for each job that entered. Then clearing content after a full DF run and a half. Everyone went out happy, thanked each other for the experience and gave the same kind of advice later to other fellow adventurers.
Now I just mostly see (and I'm guilty of it too). "I don't want to play with randoms" (because we assume them to be the most negative). The longer you play, the more jaded one becomes.
The fact of the matter, is we (the community) lowered the bar, we made out that many players are bad. We as a community didn't bother to find ways to improve the encouragement and how to communicate both ways. We lowered the bar of expectations. It's only reasonable the devs followed suit.
That hard lesson of Gordias still probably resonates with them as a standpoint on further actions in how to develop this game and keep it financially viable, when many other MMOs come and gone.
But yet, there's still quite a bit of challenging content in this game, and game I can just go in and play with other players to enjoy that isn't as challenging. I guess in this aspect I can thank you for the thread, because I see how just overly focusing on the game in a negative way had severely impacted my enjoyment of it, till I remembered how many people have come and gone in this community I greatly enjoyed playing with and more come in as we speak and rekindle the magic I found in playing this game early on.



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