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  1. #1
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by KageTokage View Post
    I really do think they could come up with a system that rewards players for performing well, but without telling anyone but themselves.

    IE, they could get a tomestone/gil bonus after a roulette if they didn't take damage from specific mechanics (Namely, stuff that it is entirely on the individual to avoid and not stuff that can hit you because of another player being dumb), or if they did a certain total amount of damage to the bosses. They could take it further by having achievements for performing well in a certain number of instances.
    Imagine if that meme about your loot RNG was real, the better you do, the better your loot roll could be lol. I agree though, there should be steps taken to encourage self improvement.

    Quote Originally Posted by shao32 View Post
    This game needs hardest dungeons, hardest raids and extremes and most importantly more complexity on the jobs specially on tanks and healers, the game need to stop being dumpend down bcs some ppl don't know how to 2+2 and want to be carried by doing the care minimum or less and if they can't do something they will get better which has never been something difficult to archive even on HW.
    Harder* I'd say. Not hardest. Your post's grammar is janky but I'm pretty sure you're saying the same thing I am.
    (0)

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Valic View Post
    Harder* I'd say. Not hardest. Your post's grammar is janky but I'm pretty sure you're saying the same thing I am.
    yep, my apologize, phone sometimes is a bit problematic ^^
    (0)