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  1. #11
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shurrikhan View Post
    There's a difference between actions that aren't satisfying to use but are nonetheless obligatory and therefore cannot be taken off bars, such as Diversion and Invigorate, and ones that can be safely ignored except where they see use. We don't have a skill or total action allotment.

    Jobs vary significantly in terms of total actions available to them; removing a skill does not guarantee another, nor, clearly, anything more useful or satisfying.


    Let's not conflate being a bit peeved over the gradual removal of any and all utility that doesn't equal directly to rDPS as giving the devs credit in regards to anything, let alone Monk?
    And there's a difference between skills like those and skills that don't see use at all because their design rendered it non-functional in all situations.

    If you're peeved about the removal of One Ilm Punch I don't know what to tell you dude. There have been Niche actions in the game on all jobs that may as well have been useless, but One Ilm Punch wasn't utility. It was a button that did nothing but punish you for hitting it without actually giving you any effect because it was so bad. Its the only truly useless skill the game has ever seen and you're trying to argue that it's loss is a problem.

    Quote Originally Posted by Noctisnine View Post
    I wonder if the Japanese players are also very unhappy with monk just as we are, it would be nice to get noticed by SE. I guess I will be changing into a dragoon or a samurai >.<
    While I can't read Japanese, through the power of google translate I can say that it at least seems like the JP playerbase have definitely been pretty vocal in their dissatisfaction with Shadowbringers Monk.
    (6)
    Last edited by SpeckledBurd; 01-31-2020 at 11:38 PM.