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  1. #1
    Player
    Noctisnine's Avatar
    Join Date
    Mar 2018
    Location
    Limsa
    Posts
    111
    Character
    Winter Valentine
    World
    Twintania
    Main Class
    Gunbreaker Lv 90
    Let's face it the devs don't care about monk, because they look at damage charts and think oh he is good let's just ignore it and over buff summoner. Yes that sounds great! When we are the only job that has a server tic skill, the only job that has the most useless skill in the game which is tornado kick and six sided start should hit way harder. Dragoon is fun and has a very good fun rotation while buffing others and doing more dps then monk, ninja is also cooler then monk with a wide gap of skills that buffs the whole party and that does almost the same dps as monk and finally we have sam who has a shield, a gap closer and a skill to disengage alongside a nice rotation. We DESPERATELY need some love but you know something, I bet we are gonna get 0 nothing and for me a monk main its fucking depressing how the devs ignore our feedback.
    (3)

  2. #2
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    Quote Originally Posted by Noctisnine View Post
    the only job that has the most useless skill in the game which is tornado kick
    Do you remember when we got the big speech pre Stormblood about culling useless skills then they left in One Ilm Punch.

    That's the metric of how much they look at Monk.
    (7)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tigerlilley View Post
    Do you remember when we got the big speech pre Stormblood about culling useless skills then they left in One Ilm Punch.
    You know what else prunes situational utility you find useless without demanding that no one else have access to it?

    Taking it off your bar.
    (0)

  4. #4
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shurrikhan View Post
    You know what else prunes situational utility you find useless without demanding that no one else have access to it?

    Taking it off your bar.
    That snark doesn't hold water for a ton of reasons.

    As Tigerlilley said, the stated design goal of Stormblood was to cull useless actions. As far as gameplay changes went, it was the single biggest talking point they had during the Fan Fests leading up to Stormblood. And the devs knew that One Ilm Punch was a terrible skill because there were multiple NPCs in the game with dialogue lines lampshading how bad of a skill was, indeed one of them was even in the Monk Questlines themselves.

    It's not even worth giving them credit for changing the effect of it to a stun, because you could only use it a third of the time due to it being locked to Raptor Form, on the GCD at a massive TP and sizeable damage loss compared to just using Leg Sweep.

    Let's not give the devs any credit with regard to Monk where they don't deserve it, and indeed, where they actively failed. The action rework they hyped up so much for Stormblood was an abysmal failure for Monk, they took as many or more skills from us that we use than those we didn't use and we got bupkiss back.
    (5)
    Last edited by SpeckledBurd; 01-31-2020 at 01:29 PM.

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    As Tigerlilley said, the stated design goal of Stormblood was to cull useless actions.
    There's a difference between actions that aren't satisfying to use but are nonetheless obligatory and therefore cannot be taken off bars, such as Diversion and Invigorate, and ones that can be safely ignored except where they see use. We don't have a skill or total action allotment.

    Jobs vary significantly in terms of total actions available to them; removing a skill does not guarantee another, nor, clearly, anything more useful or satisfying.

    Quote Originally Posted by SpeckledBurd View Post
    Let's not give the devs any credit with regard to Monk where they don't deserve it, and indeed, where they actively failed.
    Let's not conflate being a bit peeved over the gradual removal of any and all utility that doesn't equal directly to rDPS as giving the devs credit in regards to anything, let alone Monk?
    (0)

  6. #6
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shurrikhan View Post
    There's a difference between actions that aren't satisfying to use but are nonetheless obligatory and therefore cannot be taken off bars, such as Diversion and Invigorate, and ones that can be safely ignored except where they see use. We don't have a skill or total action allotment.

    Jobs vary significantly in terms of total actions available to them; removing a skill does not guarantee another, nor, clearly, anything more useful or satisfying.


    Let's not conflate being a bit peeved over the gradual removal of any and all utility that doesn't equal directly to rDPS as giving the devs credit in regards to anything, let alone Monk?
    And there's a difference between skills like those and skills that don't see use at all because their design rendered it non-functional in all situations.

    If you're peeved about the removal of One Ilm Punch I don't know what to tell you dude. There have been Niche actions in the game on all jobs that may as well have been useless, but One Ilm Punch wasn't utility. It was a button that did nothing but punish you for hitting it without actually giving you any effect because it was so bad. Its the only truly useless skill the game has ever seen and you're trying to argue that it's loss is a problem.

    Quote Originally Posted by Noctisnine View Post
    I wonder if the Japanese players are also very unhappy with monk just as we are, it would be nice to get noticed by SE. I guess I will be changing into a dragoon or a samurai >.<
    While I can't read Japanese, through the power of google translate I can say that it at least seems like the JP playerbase have definitely been pretty vocal in their dissatisfaction with Shadowbringers Monk.
    (6)
    Last edited by SpeckledBurd; 01-31-2020 at 11:38 PM.

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    And there's a difference between skills like those and skills that don't see use at all because their design rendered it non-functional in all situations.

    If you're peeved about the removal of One Ilm Punch I don't know what to tell you dude. There have been Niche actions in the game on all jobs that may as well have been useless, but One Ilm Punch wasn't utility. It was a button that did nothing but punish you for hitting it without actually giving you any effect because it was so bad.
    Fun strawman. Fun hyperbole.

    I said that I'd prefer that situational skills (Defensives beyond merely Second Wind for DPS, Bloodbath for Tanks, etc., etc.) not be killed on sight over a mistaken belief that they will be replaced with something better. When something replaces them at all, they tend to be more obligatory actions, sure, but rarely any more satisfying, often trading non-obligatory "bloat" for obligatory "bloat".

    OIP traded 50 potency for a stun. That is quite literally an effect. It's mostly crap, but it is an effect, whereby if that stun let, say, your SAM manage a single extra positional and you save a fifth of a GCD of uptime by not having to run out and back, it was already an rDPS gain. That's far from as useful as it could or should have been, but unless the existence of every single weaponskill besides the most optimal in a given GCD is likewise "punishing you" just for being a choice that you didn't take off your hotbar, it's just a niche skill, not a poison.

    I never argued its loss was a problem. I argued that removing things the use of which wasn't obligatory in the first place, usually to be replaced by something obligatory but no more satisfying -- or by nothing at all, is at best a lateral move.

    Something unenjoyable that you don't have to deal with (e.g. OIP) is generally going to be a fair sight better than something unenjoyable that you are obliged to deal with (e.g. Anatman openers). Insisting that every skill that sees situational use be removed without any idea of what to replace it with does us no favors.
    (1)