Quote Originally Posted by SpeckledBurd View Post
As Tigerlilley said, the stated design goal of Stormblood was to cull useless actions.
There's a difference between actions that aren't satisfying to use but are nonetheless obligatory and therefore cannot be taken off bars, such as Diversion and Invigorate, and ones that can be safely ignored except where they see use. We don't have a skill or total action allotment.

Jobs vary significantly in terms of total actions available to them; removing a skill does not guarantee another, nor, clearly, anything more useful or satisfying.

Quote Originally Posted by SpeckledBurd View Post
Let's not give the devs any credit with regard to Monk where they don't deserve it, and indeed, where they actively failed.
Let's not conflate being a bit peeved over the gradual removal of any and all utility that doesn't equal directly to rDPS as giving the devs credit in regards to anything, let alone Monk?