Quote Originally Posted by Terkhev View Post
I absolutely agree with your points: auto CRT/DH in IR are stupid and removal of crit boost from gauge also wasn't needed.
Making Berserk/Inner Release (and later Chaotic Cyclone/Inner Chaos) auto Direct Crit was done to fix a major flaw with how variable and unstable Warrior damage was. It was completely random on if and how well a WAR could pass a short period DpS check. WAR average damage was completely based on whether or not 3/6 gcds every minute managed to Direct Hit/Crit/Direct Crit while under the effect of Berserk. The average potency per gcd out of Berserk/Inner Release was about 300 potency while Berserk Fell Cleaves varied between 650 and 1170+ potency.

Personally I think IR and Infuriate shouldn't exist at all (only Berserk) and guage should be generated in much smaller quantities, but also from auto attacks and get a bonus guage from crits. That'd make fights more RNG, but also less predictable and more fun IMO.
I doubt groups would find it fun when passing failing a dps check is completely determined by how lucky the WAR was than run.