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  1. #9
    Player
    Terkhev's Avatar
    Join Date
    Jun 2017
    Posts
    146
    Character
    Shiro Terkhev
    World
    Odin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Khimer View Post
    People who like this "stupid" class playstyle should just play other jobs, after all there are many easy ones, WAR was supposed to be complex for its high dps(when it used to be high), so let people who enjoy complex tanks have its class back. That 4.2 patch was a major hit in enjoyability for actual warrior mains, trust me, because of that they all play gnb now and just silently miss old WAR. Now i just accepted that SE will never bring old warrior back, with that in mind the only thing they can do to fix it is: 1. Increase potency just by a little bit. 2. Change IR to just damage buff so we can have decent melds and decent crit scaling, and also benefit from raid buffs. 3. Returning crit per gauge would make it a little more interesting on the optimization side of the job.
    I'd argue about WAR being complex at any point - other than PLD it always was the easiest job IMO. And being someone who loves playing this archetype of class (havy armor and weapon, go in and smash heads), I feel being simple fits it.
    I absolutely agree with your points: auto CRT/DH in IR are stupid and removal of crit boost from gauge also wasn't needed. The simplicity that I defend here is having single burst window and not having to align infuriate with it - those were why I hated WAR in early SB.

    Personally I think IR and Infuriate shouldn't exist at all (only Berserk) and guage should be generated in much smaller quantities, but also from auto attacks and get a bonus guage from crits. That'd make fights more RNG, but also less predictable and more fun IMO.
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    Last edited by Terkhev; 01-30-2020 at 06:27 PM.
    With great deeps comes great enmity.