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  1. #81
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Bissani View Post
    Just bring back the pre 4.2 war and move on with this stupid "press the same skill 5 times in a row" rework mentality. Hoping to see this type of gameplay disappear from the game, it destroyed war in 4.2 and drk in 5.0 for me :\
    War was already destroyed in 4.0 with whack halving rage on stance shift.

    And IR and FC are fine.

    It's everything else surrounding it that sucks big time.

    Get rid of guaranteed dc dh fell cleaves and give wars interesting buttons to press outside of ir window. And no, infuriate/ic IS not interesting. FC should always be the wars biggest nuke.

    And upheaval could be made interesting if it had a dot. Or if FC reduced upheavals cd instead of infuriate imo.

    I actually hate fc reducing infuriate cd. It should just be shortened to 45 seconds to line up with ir window. Fc reducing upheaval which puts a dot on enemies would be cool.
    (1)

  2. #82
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by NyneSwordz View Post
    Fc reducing upheaval which puts a dot on enemies would be cool.
    I don't particularly think so, because DoTs have two methods of use: either make sure it gets 100% uptime, or line it up in buff time. Or both.
    Having Upheavel act as a DoT with a varying cooldown absolutely mangles the use of it.


    We really should have seen WARs long, painful downhill descent when they had the mid-expansion change to Inner Release.
    (1)

  3. #83
    Player
    Bissani's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    15
    Character
    Centric Flow
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by NyneSwordz View Post

    And IR and FC are fine.

    It's everything else surrounding it that sucks big time.
    That's the problem, everything else sucks due to the way IR works.
    Rotation wise the zerk+ir was way better, busrt phases were closer to each other (60 rather than 90 seconds), the burst was more engaging than a simple press 5 time fc, and during the downtimes you had to manage the gauge to maintain it high for the crit buff without overcapping but reaching the full gauge the gcd pre zerk.

    Imo they should have kept what was working and fixing the problems the class had but instead they just simplified everything down and boosted the crap out of its numbers, and seeing that a large number of people were using war they thought that drk should have the same fate.
    (1)
    Last edited by Bissani; 01-23-2020 at 10:59 AM.

  4. #84
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Ekimmak View Post
    I don't particularly think so, because DoTs have two methods of use: either make sure it gets 100% uptime, or line it up in buff time. Or both.
    Having Upheavel act as a DoT with a varying cooldown absolutely mangles the use of it.


    We really should have seen WARs long, painful downhill descent when they had the mid-expansion change to Inner Release.
    Wouldnt really be variable because if you do everything right, maximize FCs, you should be able to keep upheaval dot up. It's just another tool or lever to reward warriors for FCing as much as possible, IRing as much as possible - just like how things are now. The only difference is that instead of rewarding Fell Cleaves with more fell cleaves, you get more upheavals and get to keep a dot up - which is something different, and more interesting than FCFCFCFCFC and even more FC. So FCFCFCFCFC Up/Dot is kinda different and I like it better.
    (0)

  5. #85
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Bissani View Post
    That's the problem, everything else sucks due to the way IR works.
    Rotation wise the zerk+ir was way better, busrt phases were closer to each other (60 rather than 90 seconds), the burst was more engaging than a simple press 5 time fc, and during the downtimes you had to manage the gauge to maintain it high for the crit buff without overcapping but reaching the full gauge the gcd pre zerk.

    Imo they should have kept what was working and fixing the problems the class had but instead they just simplified everything down and boosted the crap out of its numbers, and seeing that a large number of people were using war they thought that drk should have the same fate.
    U know they could just use the old old 4.0 IR concept for Darks to differentiate. That sort of guage management seems like something Drks would enjoy.

    As for wars, I think too much emphasis has been on IR I think. I think the big offender is Infuriate Trait. I think its bad and dreadfully boring to reward Fell Cleaves with more Fell Cleaves. Right? There's no variety, there's no sense of progression, like if I do this right, I get to do this other thing. Instead, it's I do this right, I just get to do more that one thing.

    If they could just change how the infuriate trait works AND IC/Steel Cyclone, Wars would be in a better shape.

    How about we collapse the self healing portion of NF into infuriate and change FC and Dec into the old IB and Steel Cyclone? Aka less damage with a heal attached?

    And NF could just be Nascent Glint and something you can cast on someone if you want to shield and heal them.

    And how about instead of the trait FC reducing CD on infuriate, FC reduces the CD of upheaval, or some other attack?

    I think theres a lot of things they can do to make wars more fun and engaging. I hope they do some of that next patch...
    (0)

  6. #86
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by NyneSwordz View Post
    U know they could just use the old old 4.0 IR concept for Darks to differentiate. That sort of guage management seems like something Drks would enjoy.
    Or they could put on their thinking caps and not copy shit over from other jobs. If SE is going to the time machine they can go back to the most beloved and unique version of DRK as a framework — HW DRK.
    (5)

  7. #87
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Danelo View Post
    Or they could put on their thinking caps and not copy shit over from other jobs. If SE is going to the time machine they can go back to the most beloved and unique version of DRK as a framework — HW DRK.
    Yeah i have no complaints really about dark/war in hw. I think hc raiders complained the loudest. But I thought dark was cool. The most mobile tank with a lot of weaving/proc mechanics. Fast attacking. It was unique at least and kinda fun.

    Had the most beautiful combo animations of 3 tanks too. Delirium and Power Slash was it? Looked great. As did the dot animation. Too bad it all got removed...
    (1)

  8. #88
    Player
    Terkhev's Avatar
    Join Date
    Jun 2017
    Posts
    146
    Character
    Shiro Terkhev
    World
    Odin
    Main Class
    Warrior Lv 80
    Personally I absolutely don't miss early SB warrior. Having to align every single GCD was a major pain. IR change made warrior feel how I always felt "fighter" classes should be - intuitive and straightforward. Sure, dmg outside of burst is too low and I wouldn't mind another combo (plz give back BB animation!), but I'd really prefer WAR to stay simple and relaxing job that it is now - after all there are more busy ones, so let people who like this kind of playstyle have one "stupid" class.
    (1)

  9. #89
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Terkhev View Post
    Personally I absolutely don't miss early SB warrior. Having to align every single GCD was a major pain. IR change made warrior feel how I always felt "fighter" classes should be - intuitive and straightforward. Sure, dmg outside of burst is too low and I wouldn't mind another combo (plz give back BB animation!), but I'd really prefer WAR to stay simple and relaxing job that it is now - after all there are more busy ones, so let people who like this kind of playstyle have one "stupid" class.
    This guy gets it.
    (0)

  10. #90
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Terkhev View Post
    Personally I absolutely don't miss early SB warrior. Having to align every single GCD was a major pain. IR change made warrior feel how I always felt "fighter" classes should be - intuitive and straightforward. Sure, dmg outside of burst is too low and I wouldn't mind another combo (plz give back BB animation!), but I'd really prefer WAR to stay simple and relaxing job that it is now - after all there are more busy ones, so let people who like this kind of playstyle have one "stupid" class.
    People who like this "stupid" class playstyle should just play other jobs, after all there are many easy ones, WAR was supposed to be complex for its high dps(when it used to be high), so let people who enjoy complex tanks have its class back. That 4.2 patch was a major hit in enjoyability for actual warrior mains, trust me, because of that they all play gnb now and just silently miss old WAR. Now i just accepted that SE will never bring old warrior back, with that in mind the only thing they can do to fix it is: 1. Increase potency just by a little bit. 2. Change IR to just damage buff so we can have decent melds and decent crit scaling, and also benefit from raid buffs. 3. Returning crit per gauge would make it a little more interesting on the optimization side of the job.
    (3)

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