
Originally Posted by
ArianeEwah
WAR was never the most complex tank in any expansion. It had its 'complexity peek' during HW due to the stack mechanic and you had to know when you have to spend them, but that's pretty much it.
DRK was the most complex during HW and SB. Not only due to its fast-paced playstyle, but also because of the effects of BW and blood price. From BW you gained mana (and blood) with GCD, oGCD and AAs, and BP was quite the gain if used correctly in dungeons, you could become the 'undying tank'. It was the most difficult, yet most rewarding tank. It had many gimmicks, was way more difficult than the other 2 tanks, and thus was pretty exiting. Unfortunately, DRK was never able to beat WAR in terms of DPS, not in HW nor in SB, and onto this day it's still the lowest in DPS of all tanks (not by a big margin, but still..).
The WAR burst stayed pretty much the same during HW and SB 4.1, it was easy to figure out, and easy to optimize... then SE took that away in 4.2, and since then the skill ceiling curve just went downhill.
Yes, it was awesome at first when you saw all your attacks critDH, and yes, they 'fixed' the 60s dmg buff 'problem', they 'fixed' the burst problem... but for the cost of complexity, flexibility and optimization options. It's so straight forward, it has become mind-numbing. Since ShB they even removed the stance dance, and the gauge crit rate gain, the last bit of complexity and gimmick mechanics left on the job - gone. Now our only concern is how many 'big hits' you get into a 6s window... such intuitive decision-making.