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  1. #1
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Terkhev View Post
    Personally I absolutely don't miss early SB warrior. Having to align every single GCD was a major pain. IR change made warrior feel how I always felt "fighter" classes should be - intuitive and straightforward. Sure, dmg outside of burst is too low and I wouldn't mind another combo (plz give back BB animation!), but I'd really prefer WAR to stay simple and relaxing job that it is now - after all there are more busy ones, so let people who like this kind of playstyle have one "stupid" class.
    This guy gets it.
    (0)

  2. #2
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Hierro View Post
    This guy gets it.
    SB 4.0 war was definitely not fun. But ShB is not fun either. I thought War was pretty complete by the end of SB, and it should have just stayed that way. NF, IC/CS/New Infuriate Mechanic, is terrible and I would much rather get old Inner Beast/Steel Cyclone back. If SE wanted war to have more burst outside IR window, they should have buffed Upheaval, instead of adding IC. And I hate the idea of not using the most powerful attack inside the IR window. Thematically it feels off to me. And NF having a party target requirement when SB war could just pop into tank stance any time for IB or Steel Cyclone heals is really a sucky change.
    (1)

  3. #3
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Terkhev View Post
    Personally I absolutely don't miss early SB warrior. Having to align every single GCD was a major pain. IR change made warrior feel how I always felt "fighter" classes should be - intuitive and straightforward. Sure, dmg outside of burst is too low and I wouldn't mind another combo (plz give back BB animation!), but I'd really prefer WAR to stay simple and relaxing job that it is now - after all there are more busy ones, so let people who like this kind of playstyle have one "stupid" class.
    People who like this "stupid" class playstyle should just play other jobs, after all there are many easy ones, WAR was supposed to be complex for its high dps(when it used to be high), so let people who enjoy complex tanks have its class back. That 4.2 patch was a major hit in enjoyability for actual warrior mains, trust me, because of that they all play gnb now and just silently miss old WAR. Now i just accepted that SE will never bring old warrior back, with that in mind the only thing they can do to fix it is: 1. Increase potency just by a little bit. 2. Change IR to just damage buff so we can have decent melds and decent crit scaling, and also benefit from raid buffs. 3. Returning crit per gauge would make it a little more interesting on the optimization side of the job.
    (3)

  4. #4
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NyneSwordz View Post
    SB 4.0 war was definitely not fun. But ShB is not fun either. I thought War was pretty complete by the end of SB, and it should have just stayed that way. NF, IC/CS/New Infuriate Mechanic, is terrible and I would much rather get old Inner Beast/Steel Cyclone back. If SE wanted war to have more burst outside IR window, they should have buffed Upheaval, instead of adding IC. And I hate the idea of not using the most powerful attack inside the IR window. Thematically it feels off to me. And NF having a party target requirement when SB war could just pop into tank stance any time for IB or Steel Cyclone heals is really a sucky change.
    How can you honestly say 4.2 WAR was complete? It lacked a way to support off-tanks, and that was addressed with NF. It lacked a way to take advantage of buffs that came up every 1 minute interval, that was addressed with IC. The infuriate mechanic is something that keeps WAR interesting without becoming a burden. I can't recall a situation where I couldn't IR on cooldown because I'd overcap on infuriate's cooldown, because I have the sense to use infuriate when needed!

    Buffing upheaval would have the effect of making WAR more punishing to play since it has a natural tendency to drift over time, eventually resulting in falling off your IR window or forgoing a use to remedy the drift. IC has the inherent benefit of being on a charged system. You go onto praise inner beast, but you have to keep in mind that in practice it was seldom used outside of prog, and that even then you're talking about a defensive buff that was tied to a GCD. Neither applies to NF, thankfully!

    Quote Originally Posted by Khimer View Post
    WAR was supposed to be complex



    It was never complex.
    (1)

  5. #5
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Hierro View Post



    It was never complex.
    With its big brain gauge management in 4.1 it was pretty much the most complex tank out of all 3, and that was true even in HW, buddy. But you seem like the kind of guy who mained PLD all his life and jumped on the WAR train once it got piss easy to outdps other tanks with just 1 button, or you DID play WAR before that and were just happy to land one FC in berserk window, that's why you never saw it as a complex job. And whether you feel it was easy or not before, it is pretty much undisputed that it was dumbed down by A LOT after 4.2.
    (1)

  6. #6
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Khimer View Post
    With its big brain gauge management in 4.1 it was pretty much the most complex tank out of all 3, and that was true even in HW, buddy. But you seem like the kind of guy who mained PLD all his life and jumped on the WAR train once it got piss easy to outdps other tanks with just 1 button, or you DID play WAR before that and were just happy to land one FC in berserk window, that's why you never saw it as a complex job. And whether you feel it was easy or not before, it is pretty much undisputed that it was dumbed down by A LOT after 4.2.
    Buddy, there was nothing special about triple fell cleaving in HW. It wasn't complex by a long shot. In 4.1, the gauge management wasn't "big brain," it was needlessly convoluted, and the pay off wasn't anything to write home about when it barely outdps'd PLD. You say it was complex when it was doing its highest DPS, but in fact it had much higher relative DPS in the raid tiers before and after.

    But hey, keep deluding yourself into thinking WAR was this MLG high skill ceiling job. It'll entertain me longer.
    (1)

  7. #7
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hierro View Post
    How can you honestly say 4.2 WAR was complete? It lacked a way to support off-tanks, and that was addressed with NF. It lacked a way to take advantage of buffs that came up every 1 minute interval, that was addressed with IC. The infuriate mechanic is something that keeps WAR interesting without becoming a burden. I can't recall a situation where I couldn't IR on cooldown because I'd overcap on infuriate's cooldown, because I have the sense to use infuriate when needed!

    Buffing upheaval would have the effect of making WAR more punishing to play since it has a natural tendency to drift over time, eventually resulting in falling off your IR window or forgoing a use to remedy the drift. IC has the inherent benefit of being on a charged system. You go onto praise inner beast, but you have to keep in mind that in practice it was seldom used outside of prog, and that even then you're talking about a defensive buff that was tied to a GCD. Neither applies to NF, thankfully!






    It was never complex.
    Does anyone one want to point out no WAR in thier right mind is going to be waiting a whole minute to IC when there is a passive that reduces its cooldown by 5 secs for every FC or IC you do? No? Or the fact that WAR is also the one tank that gets the least out of party buffs?
    (0)

  8. #8
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hierro View Post
    How can you honestly say 4.2 WAR was complete? It lacked a way to support off-tanks, and that was addressed with NF. It lacked a way to take advantage of buffs that came up every 1 minute interval, that was addressed with IC. The infuriate mechanic is something that keeps WAR interesting without becoming a burden. I can't recall a situation where I couldn't IR on cooldown because I'd overcap on infuriate's cooldown, because I have the sense to use infuriate when needed!

    Buffing upheaval would have the effect of making WAR more punishing to play since it has a natural tendency to drift over time, eventually resulting in falling off your IR window or forgoing a use to remedy the drift. IC has the inherent benefit of being on a charged system. You go onto praise inner beast, but you have to keep in mind that in practice it was seldom used outside of prog, and that even then you're talking about a defensive buff that was tied to a GCD. Neither applies to NF, thankfully!






    It was never complex.
    No. IC does not fix anything. Even if it could be available for 60s party buffs. That is only trick attack. TA is the only time a war's rotation would change. Warrior doesn't get to use other party buffs other than rdm and mnk, which line up with IR which means it is STILL LOCKED during that window, except you do it before and after, so it's a 14s burst instead of 10s. This changes nothing and just makes it 2 more "bigger fell cleaves" during ir. It's legitimately the same. Did not fix. Do not praise IC. It should just be an ogcd similar to upheaval, or GNB's blasting zone, as in take it off infuriate.

    It is true that changing upheaval the way others are pitching would be bad, as in does have a drift issue.

    "No one used it outside of prog", dungeons exist and still factor into this. So this raid mindset of it not mattering outside of raid is stupid. Also, it was used much in ultimates and openers.
    (1)

  9. #9
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by millktea View Post
    No. IC does not fix anything. Even if it could be available for 60s party buffs. That is only trick attack.
    Every 60 seconds does not necessarily mean "only buffs which have a 60s cooldown." It refers to any buffs that occur at 1 minute intervals after the opener. For example, thanks to IC, we can take advantage of not only of every TA, but chain strategem and embolden as well, for those 120 timers wouldn't naturally line up with IR until the 6 minute mark.

    Before, if an encounter were to end just before our IR coming up, we would cry in disappointment. Now, IC lessens that pain significantly.
    (1)

  10. #10
    Player
    Terkhev's Avatar
    Join Date
    Jun 2017
    Posts
    146
    Character
    Shiro Terkhev
    World
    Odin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Khimer View Post
    People who like this "stupid" class playstyle should just play other jobs, after all there are many easy ones, WAR was supposed to be complex for its high dps(when it used to be high), so let people who enjoy complex tanks have its class back. That 4.2 patch was a major hit in enjoyability for actual warrior mains, trust me, because of that they all play gnb now and just silently miss old WAR. Now i just accepted that SE will never bring old warrior back, with that in mind the only thing they can do to fix it is: 1. Increase potency just by a little bit. 2. Change IR to just damage buff so we can have decent melds and decent crit scaling, and also benefit from raid buffs. 3. Returning crit per gauge would make it a little more interesting on the optimization side of the job.
    I'd argue about WAR being complex at any point - other than PLD it always was the easiest job IMO. And being someone who loves playing this archetype of class (havy armor and weapon, go in and smash heads), I feel being simple fits it.
    I absolutely agree with your points: auto CRT/DH in IR are stupid and removal of crit boost from gauge also wasn't needed. The simplicity that I defend here is having single burst window and not having to align infuriate with it - those were why I hated WAR in early SB.

    Personally I think IR and Infuriate shouldn't exist at all (only Berserk) and guage should be generated in much smaller quantities, but also from auto attacks and get a bonus guage from crits. That'd make fights more RNG, but also less predictable and more fun IMO.
    (0)
    Last edited by Terkhev; 01-30-2020 at 06:27 PM.
    With great deeps comes great enmity.

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