I'm not that interested in the Raid scene. A lot of memorization and busy-work just to get gear to make that same memorization and busy-work a FRACTION easier to do. The rewards, to me, do not outweigh the hassle. Clearing it in Normal is appealing enough for me. Call me casual, idc.

I like dungeons, but I'm one of those weirdos that enjoys 24-man Raids the most out of all content. After completion, most Dungeons are really just on-rails mob fights designed to get exp and gear glam. To be honest I don't really mind them moving to a one-dungeon plan for future if they really are freeing up time for developing other innovative game additions.

HOWEVER...........If they free up ALL this HUGE dev time for other projects, and those other projects turn out to be nothing but a Eureka mob-grind clone and nothing else, I will be pretty angry with the game. The game needs innovation. We have enough time-wasting mindless activity.