Because it was talked about for quite some time by the devs, which made it look like the new big content of the expansion. What we got was something which is probably only truly fun for a very niche amount of people and on top of that had the relic weapon locked behind it. If we could have other ways to get the relic and if they may have cut down on the eureka content (maybe only two new zones instead of four) then people might have been less angry but for those who wanted to do relic they had to do Eureka (and the relic was worse with less interactions, less quests, less lore behind it and at the end even a worse weapon) and even if you found later zones theoretically fun you still had to do all the ones before that.
So it always erks me to see people whine about Eureka. Like .... wtf? You didn't "miss the boat", you can jump in there anytime you want. It's not like it was before but it's still popping in these times when the game doesn't have anything big or new to do. Friend of mine power leveled herself from 11 to 20 in a day, I got a whole 1 and 3/4ths weapon done in about a week recently ... you have no excuse other then not wanting to do it.
It was horrible for solo play, it was horrible to play with friends if they have not started at your level. It felt like another failed Diadem version and creating four new zones, a "dungeon" for this and all those new system probably took quite some manpower and time. All that for something that is niche content while those that are more casual still had nothing new for them. (And HoH also was cut down with less floors)
Two zones with mostly the mechanics of the last few zones. Better systems in place to play with others and not having the relic being forced into this...and you might have had people being way less negative about it..and the rest of the work could have gone in something more casual..which the majority of the playerbase is. (Who at that point already lost two dungeons..)
Content is what you make of the game, whether you're a hardcore raider who raids 20 hours a day or you gather herbs for crafting or you decorate or you help people with dungeons or you spend hours at the AH or you do fates all day. There's no point in acting like someone else's idea of content isn't actually content. We all derive pleasure from the game doing different things. That doesn't make one person's idea of content better than anyone else's. No need for pedestals here.
This might come like a shock to you, but please be strong: Not everyone needs, wants or cares about "challenging" content or defines it as "fun". And now an even more shocking revelation: That's fine, even though your wanna-be snarky attitude may not comprehend this basic concept. That doesn't mean that, in an ideal virtual world, one group should be excluded over another. But yeah, it's not up to you decide what "ultimate cotent" is. Sorry.
Just a proud bad-skilked player
I definitely understand not being happy with getting 1 dungeon instead of 2. Used to be every patch came with 2 dungeons. Then in SB it was 2 on even patches 1 on odd. Now it's just 1 per.
Dungeons however are just one part of the updates, and for me it's going to be more about what 5.2 as a whole brings.
I actually find this a bit odd. I mean, at least this means they have less armour they have to develop and fit to the races? But that whole argument is a bit iffy, because they already slapped a gender lock with this reason being stated why they really couldn't add another 'race' in. So, why do this unless they're planning on adding in another race down the line?
I'd like to see new content that's actually fresh. Not necessarily Eureka (though, I like it a lot), but something that's LASTING. Almost everything as far as I can tell gets used a few times and is then thrown away or made insultingly easy (like dungeons for that matter).
I'm all up for some experimentation till something sticks. Also, make something out of the nice looking but ultimately boring overworld.
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