
Originally Posted by
Shurrikhan
Right, but we don't have to cap the rewards there. Heck, you can make it a relative cap, such as for the top 10%, using a leaderboard instead of aiming for a hard cap. Get as far as last week's top 10% and you get a reward; raise the bar and you get another; and so long as you hold your place in the top 10% you hold a persistent buff. (For my current spitball headcanon system... Adept of Wind/Fire/Earth/etc. or whatnot. *Shrug.*)
Please note that I'm not saying this just to be contrary. I think that depends on how the affixes are applied. For instance, with player choice we can let players choose the affix that's right for what they want to play, and that'd be fine. Or with it being random "per key" (for a Mythic+ analog) or "per anima book" or whatever, we'd have to try to make the best of whoever has that book or page or trial or w/e and fit the rest of the comp to match, and that could be okay, too. But if it's anything like the seasonal affixes WoW has, we'd just be rotating FotMs, which I don't think is okay. (E.g. virtually every way but the way WoW does it... would probably work.)
But yes, if we can get it too mostly work even without affixes, and as long as the affixes themselves don't break the whole point of our dungeon designs (i.e. not to create a dominant meta or job), it should be fine.
Again, I haven't said that it wouldn't. I think it will. I just also think the positives will be felt more deeply and by more people than will any negatives.