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  1. #1
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    Join Date
    Nov 2018
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    Quote Originally Posted by Shurrikhan View Post
    Then your preference is to preclude a broad set of what would be improvements to many others. Expect conflict.

    I don't doubt that any polls will skew their findings either through connotations and loaded terms one way or the other, but as someone who badly wants to be able to find challenging and progressive content outside of mere sliver that is Savage, ideally in chunks and sizes that does not oblige a static, I'd most likely have to vote against you.
    That's fine. If your only idea for "challenging and progressive" content is Mythic+, then I have no reason to support that. That's not even a "broad set of improvements." That's just one type of content. Who says content has to be "progressive" anyway? I value being able to say "I am done" with a piece of content and wait for the next one and meanwhile either do something else in the game and/or play other game or do other things.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,997
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by linay View Post
    That's fine. If your only idea for "challenging and progressive" content is Mythic+, then I have no reason to support that. That's not even a "broad set of improvements." That's just one type of content. Who says content has to be "progressive" anyway? I value being able to say "I am done" with a piece of content and wait for the next one and meanwhile either do something else in the game and/or play other game or do other things.
    Again, no one has even once asked for Mythic+, only a system that can accomplish something "like" what Mythic+ did. That is an incredibly "broad set" of options by which to expand midcore content, a frequently requested "improvement".

    Progressive likewise does not mean limitless. It just means that you can start into it sooner and finish it later with finer increments of success, both more accessible and longer-lasting. It's the difference between a piece of content seeming directed solely at one group of players or another or challenging players to get as far as they can, pushing their own limits.
    (1)