Well, not everyone comes here looking for likes or giving a super positive and tolerant image when we all know that absolutely no one is like that.This might come like a shock to you, but please be strong: Not everyone needs, wants or cares about "challenging" content or defines it as "fun". And now an even more shocking revelation: That's fine, even though your wanna-be snarky attitude may not comprehend this basic concept. That doesn't mean that, in an ideal virtual world, one group should be excluded over another. But yeah, it's not up to you decide what "ultimate cotent" is. Sorry.
So take your message (that I don't care at all) and put it on your twitter, or on your homeopathy blog.
Sorry not sorry.
That's me. I raided hardcore for like 8 years and the satisfaction of kills just isn't worth the gear grind to me, let alone the potential for drama, the nightmare of recruitment, and the shackles of a raid schedule. I never knew how much I could enjoy an MMO until I stopped raiding a few years ago and I can't see myself ever going back to that. "Progression" and watching numbers go up incrementally every week just doesn't do it for me.
I'd rather be leveling my alts' crafts or re-furnishing my apartment with new furniture, so seeing such a wide variety of content in a patch is very exciting for me.
Last edited by Sated; 12-18-2019 at 01:50 AM.
When I was raiding elsewhere I enjoyed it, but it was because of the people. We raided mainly for the fun of it, not for progression bars. Sometimes it would be to help others get gear, but often we did it just to do it. We'd go into a dungeon even though nobody "needed" it for anything. It was an enjoyable experience because we all had the same attitude about it. If we approached it focusing only on getting certain loot or doing it only to get a certain amount of xp, which seems to be what a lot of people here focus on, we'd probably wouldn't have had nearly as much fun.That's me. I raided hardcore for like 8 years and the satisfaction of kills just isn't worth the gear grind to me, let alone the potential for drama, the nightmare of recruitment, and the shackles of a raid schedule. I never knew how much I could enjoy an MMO until I stopped raiding a few years ago and I can't see myself ever going back to that. "Progression" and watching numbers go up incrementally every week just doesn't do it for me.
I'd rather be leveling my alts' crafts or re-furnishing my apartment with new furniture, so seeing such a wide variety of content in a patch is very exciting for me.
An example of many ways many different people can enjoy a game in a different way.I never knew how much I could enjoy an MMO until I stopped raiding a few years ago and I can't see myself ever going back to that. "Progression" and watching numbers go up incrementally every week just doesn't do it for me.
I'd rather be leveling my alts' crafts or re-furnishing my apartment with new furniture, so seeing such a wide variety of content in a patch is very exciting for me.
You keep doing what your doing and don't let anybody tell you its bad. If thats whats fun to you, thats whats important.
I used to a lot of raiding. I still enjoy it, but I dislike how clinical it has become. People rarely raid for fun and instead treat it like a second job. So I don't really bother with it these days. Japan is more successful at raid related content because the community comes together and ensures that fresh blood is brought on board. The EU/NA crowd is typically the opposite, poaching people from different statics and snubbing people who want to learn to raid. Exceptions do exist, of course, but I've yet to encounter a single static that wanted to train players from the ground up. Which is a shame, since more people raiding equals more chance of the development team designing more raid content.
Back in SWTOR many years ago, this is what exactly my guild used to do. First, we were fully aware how accidentally cliquey we could get so we always tried to include anyone willing to raid and we gave 0 shits about their skill level. Hell, that's what they did with me when I was recruited. Anyways, we took them on and we just trained them from the ground up all the while laughing and having fun doing it. We always encouraged one another to do better and push ourselves to be better at the next time. And if said new comer wasn't ready to try to raid? That was fine too. Thankfully, the game had a lot of open world content and planet instances to tackle and also rewarded guild players for it so there was that too.I used to a lot of raiding. I still enjoy it, but I dislike how clinical it has become. People rarely raid for fun and instead treat it like a second job. So I don't really bother with it these days. Japan is more successful at raid related content because the community comes together and ensures that fresh blood is brought on board. The EU/NA crowd is typically the opposite, poaching people from different statics and snubbing people who want to learn to raid. Exceptions do exist, of course, but I've yet to encounter a single static that wanted to train players from the ground up. Which is a shame, since more people raiding equals more chance of the development team designing more raid content.
The only thing I can say though is that all these things took time and I guess it just comes down to how much time people are willing to spare. Plus, another thing I have to be honest with is that we did this with guild members exclusively, since trying to do that with strangers had proven in the past to backfire really badly.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
For sure - it's the only reason I stuck with raiding as long as I did was for the people I was playing with. Last time I looked for a group to raid with I deliberately picked one that was working on normal content to avoid getting back into "serious" progression, but with enough successes we soon found ourselves waist-deep in Mythic and myself having considerably less fun each week - would rather been doing other things with the same people.
I only ever looked for groups like this. When looking for statics I always prioritized the people over progress, which was fine until the progress inevitably kicked in lol. It's refreshing to know JP takes a healthier approach to raiding in general, though.
The vocal/face of the NA raiding community is that your numbers are what matter - validation through individual performance. Live for the log. Link the achievement. If people enjoy that that's fine - I used to take pride in my ranks and logs too, it's just really hard for me to get excited about numbers anymore when there're so many other things to do.
Then I'll borrow the usually tossed around line, "Don't partake in it then."It's hard for me to discuss ideas as I'm very much content with what we have, so I'm not really looking for something else. In that sense, I'd rather leave it to the dev to "surprise and delight" with something new if and when they can, and then I'll decide once I get to know more about it.
The only thing I can address for now are things that I already know I don't want, like Mythic+.
If you're content with the current amount of content, why does it matter if they go with Mythic+ inspired dungeons? You'll still have the content you prefer while others will have something they enjoy.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Same here. I used to raid hardcore, but I started enjoying the game alot more when I took a more casual stance on it. I'm looking forward to the new variety. I just hope its a good variety.That's me. I raided hardcore for like 8 years and the satisfaction of kills just isn't worth the gear grind to me, let alone the potential for drama, the nightmare of recruitment, and the shackles of a raid schedule. I never knew how much I could enjoy an MMO until I stopped raiding a few years ago and I can't see myself ever going back to that. "Progression" and watching numbers go up incrementally every week just doesn't do it for me.
I'd rather be leveling my alts' crafts or re-furnishing my apartment with new furniture, so seeing such a wide variety of content in a patch is very exciting for me.
"Within each of us, the potential for great power waits to be released."
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