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  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    I'd prefer everyone have some responsibility in enmity management.
    If that's the case, I think it should either be :
    • Too weak for tanks to completely neglect managing their enmity (Pretty much the same impact that Second Wind has on keeping DPS alive)
    • Tied with a cost so that you wouldn't want to use it on CD. A thing like a Subtle Blow that greatly reduce the enmity you generate for a few seconds but reduce your DPS.
    Quote Originally Posted by Shurrikhan View Post
    Personally, I'd also rather mitigation play a large part in the alternative to pure damage, rather than merely enmity.
    If that's the case, it should still have a DPS cost. Either by having a damage penalty, or by having GCD mitigation skill. The choice should still be "how much GCD I can spend on not doing as much damage as possible" ? With best tanks finding the minimum amount of them. And of course, tuning the game so that, unless greatly overgearing, that minimal amount would still be a significant number. About 1/4th or 1/3rd of your GCD, which, in my opinion, should also be what healers have to spend on healing if damage recevied was tuned correctly.
    Quote Originally Posted by Shurrikhan View Post
    As for the comparison of healer and tank maximal damage, I'd prefer both be nearer to that of DPS
    I don't think it should. You should never be able to replace an average DPS with a good tank and achieve better DPS.
    Quote Originally Posted by J-Reyno View Post
    WHM's damage increased by 4754 dps. This is a whopping 119% increase in damage.
    Can we see how their GCD healing compared from before ?

    I don't really know how accurate they are, but I found these two videos from 4.0. It seem to me that healers always parsed very close to tanks on dummies, because they literally had 0 healing to do. What created the gap during actual content was the amount of GCD they couldn't spend dealing damage., which seems to be pretty much non-existant now, at least for top parses. (Also keep in mind that in the tank video, we see a WAR with Slashing debuff and Deliverance, two things that were removed in ShB, explaining how their damage scales differently)
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    Last edited by Reynhart; 11-17-2019 at 11:58 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.