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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by J-Reyno View Post
    Hey guys, the new ultimate was cleared. Wonder how tanks fare in the game's most difficult content.

    https://twitter.com/FFsfia/status/11...998080/photo/1

    Oh look, nothing changes. All those damage skills just to do healer levels of damage LOL.
    Combined Tank damage is higher than combined healer damage by a significant margin in this screenshot.

    You should be happy.
    (2)

  2. #2
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    429
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kabooa View Post
    Combined Tank damage is higher than combined healer damage by a significant margin in this screenshot.

    You should be happy.
    That was because the SCH was behind while the WHM was ridding the tanks arses. Meanwhile hey look, the top tank is almost 6k behind the lowest DPS...
    ...
    ...
    ...
    Why did the conversation shift to healers shouldn't be dealing damage? The argument was using helaers as a measuring stick to say "hey look! Tanks have fallen so far that healers are riding our arses in DPS"
    (3)
    Last edited by BarretOblivion; 11-17-2019 at 04:47 AM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BarretOblivion View Post
    That was because the SCH was behind while the WHM was ridding the tanks arses.
    Yes. And?

    So the non-DPS job nearing 100% offensive uptime is nearing another non-DPS job with 100% offensive uptime (on top of massive passive mitigation)? Who'd have thunk it?
    (0)

  4. #4
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    429
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Yes. And?

    So the non-DPS job nearing 100% offensive uptime is nearing another non-DPS job with 100% offensive uptime (on top of massive passive mitigation)? Who'd have thunk it?
    Jesus... whoooosh you miss the bloody point right over your head.
    The fact that another healer who also isn't likely doing 100% uptime is doing almost as much as another entire role that has 100% uptime doesn't show how laughably behind tanks are? We are using the darn healers as a stick to say "hey Tanks have falled too far behind the lowest DPS already because even healers are riding our butts on damage!"
    What part of that arguement says "hey healers are doing too much???"
    (5)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BarretOblivion View Post
    Jesus... whoooosh you miss the bloody point right over your head.
    The fact that another healer who also isn't likely doing 100% uptime is doing almost as much as another entire role that has 100% uptime doesn't show how laughably behind tanks are? We are using the darn healers as a stick to say "hey Tanks have falled too far behind the lowest DPS already because even healers are riding our butts on damage!"
    What part of that arguement says "hey healers are doing too much???"
    Except that's simply not the case? A Healer with about half the offensive uptime of a tank does about, shockingly, half the damage of a tank. AST is the only one who flexes significantly beyond percentage damage as percentage uptime.

    A typical speedrun, the only case in which WHM or SCH outperform a tank, have zero GCDs spent on healing outside of deployed-reci-Adlo or lily skills (and then only to the last multiple of three necessary to feed Misery casts for their 900 potency of damage). That's some 97.87% of the Tanks' uptime. That brings the disparity within 3% despite the fact that tanks already provide greater free output (i.e. without uptime- or other opportunity costs) than do healers.
    (2)

  6. #6
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    429
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Except that's simply not the case? A Healer with about half the offensive uptime of a tank does about, shockingly, half the damage of a tank. AST is the only one who flexes significantly beyond percentage damage as percentage uptime.

    A typical speedrun, the only case in which WHM or SCH outperform a tank, have zero GCDs spent on healing outside of deployed-reci-Adlo or lily skills (and then only to the last multiple of three necessary to feed Misery casts for their 900 potency of damage). That's some 97.87% of the Tanks' uptime. That brings the disparity within 3% despite the fact that tanks already provide greater free output (i.e. without uptime- or other opportunity costs) than do healers.
    Then you need to watch my static because right now our WHM/SCH are both nearly pushing the DPS numbers of our DRK with me only a few hundred above him and this is considered "purple"
    (2)

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by BarretOblivion View Post
    That was because the SCH was behind while the WHM was ridding the tanks arses. Meanwhile hey look, the top tank is almost 6k behind the lowest DPS...
    ...
    ...
    ...
    Why did the conversation shift to healers shouldn't be dealing damage? The argument was using helaers as a measuring stick to say "hey look! Tanks have fallen so far that healers are riding our arses in DPS"
    Because the OP constantly says healers shouldn't be dealing as much damage as tanks, despite completely ignoring how much harder they have to work for it.

    And while we normally say effort and damage shouldn't be related beyond direct comparison within the job and role, the other argument is "We have X damage skills and they only have two", trying to say rotational difficulty should be what determines how much damage a job or role does.

    So if difficulty should determine how much damage they should do, well, healers should win out in spades when compared to tanks. Sorry.
    (0)

  8. #8
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Kabooa View Post
    Because the OP constantly says healers shouldn't be dealing as much damage as tanks, despite completely ignoring how much harder they have to work for it.
    No they dont work harder, they are at the bottom in CPM on average and also by the amount of skills they use as well.
    (2)

  9. #9
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BarretOblivion View Post
    That was because the SCH was behind while the WHM was ridding the tanks arses. Meanwhile hey look, the top tank is almost 6k behind the lowest DPS...
    ...
    ...
    ...
    Why did the conversation shift to healers shouldn't be dealing damage? The argument was using helaers as a measuring stick to say "hey look! Tanks have fallen so far that healers are riding our arses in DPS"
    A number of people took umbrage to that very fact, and thus the conversation shifted to more or less 'How dare SE let healers do similar damage.'

    If you want to instead change the discussion to allowing non-DPS roles to do closer-to-DPS damage, well, personally I think that'd be a welcome shift. I don't exactly enjoy people petitioning to have classes I like to play nerfed just so they can feel better about themselves.
    (0)

  10. #10
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by Risvertasashi View Post
    A number of people took umbrage to that very fact, and thus the conversation shifted to more or less 'How dare SE let healers do similar damage.'

    If you want to instead change the discussion to allowing non-DPS roles to do closer-to-DPS damage, well, personally I think that'd be a welcome shift. I don't exactly enjoy people petitioning to have classes I like to play nerfed just so they can feel better about themselves.
    I don't believe I saw anyone petitioning, or even suggesting that healers damage potential be nerfed. I could be wrong as I only skimmed through the last few pages but all I have seen is people that would like to see tank damage increased, there were comparisons to healer damage not requests for nerfs.
    (0)

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