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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Forcing more active mitigation through more challenging damage patterns is interesting. Forcing more passive mitigation where you press a button to stay turtled up is not. You don't want to go back to the old stance system. You might think you do, but you don't.

    Also, the "tank stance debate" was two people arguing for the sake of arguing on why we can't 'maximise our mitigation' or why we can't redesign this game into a new game in which we 'maximise our mitigation'. There was never any real debate on how this game gets played in practice.
    (1)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    Forcing more passive mitigation where you press a button to stay turtled up is not. You don't want to go back to the old stance system. You might think you do, but you don't.
    Forcing passive mitigation during some heavy damage phases while allowing room to deactivate it during other phases is still more intereting than what we have now or even what we had before. And having the choice of what damage to trade (tank's or healer's) for more survivability would cover different types of players.
    Quote Originally Posted by Lyth View Post
    Also, the "tank stance debate" was two people arguing for the sake of arguing on why we can't 'maximise our mitigation' or why we can't redesign this game into a new game in which we 'maximise our mitigation'. There was never any real debate on how this game gets played in practice.
    Sure, not in practice, but tweaking some numbers would have been enough to open the two paths without one completely crushing the other when it comes to optimization. We wouldn't have needed a heavy redesign.
    (2)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.