Quote Originally Posted by Reynhart View Post
I'm personnaly on the side to reduce the healer's healing output, so that, like the dev claimed, they'd have to spend more time actually healing. Or, if they don't want to "nerf" anything because people will rage, just make sure that the next bosses deals significantly more damage.
I like the idea of harder hitting bosses, then also giving tanks even better tools to deal with that significant damage increase. I'd rather have damage that feels real and a powerful toolkit that's rewarding to use well, than have bosses that hit like wet noodles and little baby heals that you just spam over and over to accumulate half a health bars worth.