

But that brings up again what he was saying why make it difficult?Well, they mention in the Dengeki interview that endgame crafts will have procs for the first time ever, which, means you actually have to understand crafting to HQ endgame recipes. That, and the fact that quality requirements will undoubtedly be higher endgame. In other words, making it more difficult.
A welcome change tbh. Glad they listened.




It doesn't need to be insanely hard nor has crafting ever been. But having no challenge whatsoever removes any incentive to those who enjoy crafting as one of their primary side activities. Put another way, why does Savage exist? Because some people prefer a challenge.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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