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  1. #1
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Most MMO's treat it as a secondary activity
    Its probably because this MMO treats it as a primary activity (though its getting worse and worse as we go).
    (1)

  2. #2
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Barraind View Post
    Its probably because this MMO treats it as a primary activity (though its getting worse and worse as we go).
    Check out the Dengeki interview with Yoshida that was posted on reddit today. Good news for hardcore and vet crafters. Endgame recipes will actually require thought, and not mindless macros. 5.1 is everything we ever wanted, lol.
    (0)

  3. #3
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,450
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    Check out the Dengeki interview with Yoshida that was posted on reddit today. Good news for hardcore and vet crafters. Endgame recipes will actually require thought, and not mindless macros. 5.1 is everything we ever wanted, lol.
    It'll be interesting if every high level synth has one or more Good or Excellent, and you MUST use them to get HQ results. Macros would fail since they can't react to those.
    (1)

  4. #4
    Player
    Arthrun's Avatar
    Join Date
    Jan 2019
    Posts
    84
    Character
    Arthrun Findore
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by SamSmoot View Post
    It'll be interesting if every high level synth has one or more Good or Excellent, and you MUST use them to get HQ results. Macros would fail since they can't react to those.
    I actually think that is a really good thing for end game crafting over all.
    (2)
    Last edited by Arthrun; 10-26-2019 at 06:59 AM.

  5. #5
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Arthrun View Post
    I actually think that is a really good thing for end game crafting over all.
    it is and it isn't.

    macros for crafting exist mostly for convenience than to bypass any difficulty. I mean, sure, up to this point in ShB are abilities have been potent enough for macros to exiast and make the highest crafts without fear. I dont think most people, even those not totally into crafting want the highest tier items and premium exclusives to be automated, especially on day one. however;

    ...flip this coin over, and I have to ask; How many people would actually be HAPPY or have FUN and ENJOY manually pressing the same 5 actions for 24 steps and NEEDING to look out for that good/excellent....



    .....for every
    single
    robe
    lettuce
    salad

    for every member of your static for raid day. because youre the only person that bothers to have crafting. WITH macros, just a super casual 3 hour session for 2 raid days... that takes 1-2 hours. like and hour and a half. to craft. and thats WITH a macro. without downtime. you have to invest 1.5 hours sitting in place watching bars fill... for a total of 6 hours of raiding. per week. imagine needing to be the benefactor for more sessions. for longer. a dedicated "endgame" FC crafter that plays crafter as their primary job. that does this for multiple teams. that take commisions for sets (current HQ sets, levekits, etc.) for multiple people.

    and apparently its a universally good change to remove the ability to have macros be effective for something? perhaps we should remove quick synth in 5.15, too. wouldnt wanna make crafting in bulk too hands-off, after all.

    there's probably a middle man here and a compromise to be had. specifically in the case of things MEANT to be in bulk like consumables. I don't know. but I don't think scorched earth is a very good policy. for anything, really. even outside the game. But I will always advocate for a means not necessarily to "automate", but to remove the manual from labor.
    (7)

  6. #6
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by SamSmoot View Post
    It'll be interesting if every high level synth has one or more Good or Excellent, and you MUST use them to get HQ results. Macros would fail since they can't react to those.
    I think this is another case of there intention being what they said but reality being different.
    Nothing there is really a change that makes crafting some dynamic, adjusting to the situation game

    It looks like for the most part all it will accomplish is macros will be ~30% shorter and stat requirements will be a lot lower to get same quality as current system
    Unless crafting is literally peppered with bad procs forcing you to stop and use careful observation manual crafting will definitely be a lot easier to handle but still not optimal
    (1)