Its probably because this MMO treats it as a primary activity (though its getting worse and worse as we go).Most MMO's treat it as a secondary activity



Its probably because this MMO treats it as a primary activity (though its getting worse and worse as we go).Most MMO's treat it as a secondary activity
Check out the Dengeki interview with Yoshida that was posted on reddit today. Good news for hardcore and vet crafters. Endgame recipes will actually require thought, and not mindless macros. 5.1 is everything we ever wanted, lol.
It'll be interesting if every high level synth has one or more Good or Excellent, and you MUST use them to get HQ results. Macros would fail since they can't react to those.
Last edited by Arthrun; 10-26-2019 at 06:59 AM.
it is and it isn't.
macros for crafting exist mostly for convenience than to bypass any difficulty. I mean, sure, up to this point in ShB are abilities have been potent enough for macros to exiast and make the highest crafts without fear. I dont think most people, even those not totally into crafting want the highest tier items and premium exclusives to be automated, especially on day one. however;
...flip this coin over, and I have to ask; How many people would actually be HAPPY or have FUN and ENJOY manually pressing the same 5 actions for 24 steps and NEEDING to look out for that good/excellent....
.....for every
single
robe
lettuce
salad
for every member of your static for raid day. because youre the only person that bothers to have crafting. WITH macros, just a super casual 3 hour session for 2 raid days... that takes 1-2 hours. like and hour and a half. to craft. and thats WITH a macro. without downtime. you have to invest 1.5 hours sitting in place watching bars fill... for a total of 6 hours of raiding. per week. imagine needing to be the benefactor for more sessions. for longer. a dedicated "endgame" FC crafter that plays crafter as their primary job. that does this for multiple teams. that take commisions for sets (current HQ sets, levekits, etc.) for multiple people.
and apparently its a universally good change to remove the ability to have macros be effective for something? perhaps we should remove quick synth in 5.15, too. wouldnt wanna make crafting in bulk too hands-off, after all.
there's probably a middle man here and a compromise to be had. specifically in the case of things MEANT to be in bulk like consumables. I don't know. but I don't think scorched earth is a very good policy. for anything, really. even outside the game. But I will always advocate for a means not necessarily to "automate", but to remove the manual from labor.


I think this is another case of there intention being what they said but reality being different.
Nothing there is really a change that makes crafting some dynamic, adjusting to the situation game
It looks like for the most part all it will accomplish is macros will be ~30% shorter and stat requirements will be a lot lower to get same quality as current system
Unless crafting is literally peppered with bad procs forcing you to stop and use careful observation manual crafting will definitely be a lot easier to handle but still not optimal
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