

http://na.finalfantasyxiv.com/lodestone/character/1445972/



I dont see it that way at all.
They made some interesting decisions, but a lot of the removed actions havent been relevant.
CZ is also going to be noticed, but I dont think its going to be that bad. Worst case, we have to make up for 14-22 CP at best somewhere, and I think MuMe and Inno changes do that.
Piece By Piece used to be good, but since it was capped at 1k, it stopped being useful.
Rumination hasnt been used for a couple expansions, and I dont think ive ever cross classed it since i had to cut something.
Ingen and Ingen 2 look like they're turning into Ingen2, and is a wash.
MaMa has been dead for a while, New MuMe is just so much better.
They did exactly what I figured they would with steady hand, except hasty touch is now even worse than it was before.
Removing the higher normal touches only impacts lower end crafters. Every touch that isnt Prudent, Prep or DelSynth is already dead.
Manip 1 and Masters Mend 1 are now the same thing (technically current Manip 1 is slightly better), so killing manip 1 and Mend 2 (who ever uses that?) makes sense.
MuMe actually has a reason to exist (I have to match it better but your opener is now most likely MuMe IQ Inno Delicate ... Manip) and moving IQ/Inno to different effects is good, and you'll probably see inno worked into every rotation.
Final Appraisal is actually probably okay in places you cant Trained Eye to 100%. Its going to let you 'end' with a delicate and have a chance to reclaim.
Trained eye change is FANTASTIC. FAN. TAS. TIC.
Careful Observation: I have no idea unless it costs 0, and then is only going to be "good" with ObsFoc, which are a LOT less good now that CZ isnt around, and it keeps its same non-synergy with Inno, which is probably going to be somewhere we get CP savings. I guess it can turn scrips into CP if you fish for Tricks, but I have problems with that.
Seem to have missed that in the chunk of "success increased to 100%, CP cost +1/5 of SH2" actions!Careful Synth III is still there and seems to be completely unchanged outside of having its name changed to reflect the fact there is no I or II anymore. Careful Synth II is now just Basic Synthesis with the level 31 Trait. 120% efficiency 100% accuracy. Same as CSII was before. Careful Synth is just gone because Basic Synth is now 100% accuracy and 10% better efficiency anyways.
Last edited by Barraind; 10-26-2019 at 06:02 AM.
Careful Synth III is still there and seems to be completely unchanged outside of having its name changed to reflect the fact there is no I or II anymore. Careful Synth II is now just Basic Synthesis with the level 31 Trait. 120% efficiency 100% accuracy. Same as CSII was before. Careful Synth is just gone because Basic Synth is now 100% accuracy and 10% better efficiency anyways.
you are only thinking about your slow macros, real crafters use a lot more skills to make low level hq items fastI dont see it that way at all.
They made some interesting decisions, but a lot of the removed actions havent been relevant.
CZ is also going to be noticed, but I dont think its going to be that bad. Worst case, we have to make up for 14-22 CP at best somewhere, and I think MuMe and Inno changes do that.
Piece By Piece used to be good, but since it was capped at 1k, it stopped being useful.
Rumination hasnt been used for a couple expansions, and I dont think ive ever cross classed it since i had to cut something.
Ingen and Ingen 2 look like they're turning into Ingen2, and is a wash.
MaMa has been dead for a while, New MuMe is just so much better.
They did exactly what I figured they would with steady hand, except hasty touch is now even worse than it was before.
Removing the higher normal touches only impacts lower end crafters. Every touch that isnt Prudent, Prep or DelSynth is already dead.
Manip 1 and Masters Mend 1 are now the same thing (technically current Manip 1 is slightly better), so killing manip 1 and Mend 2 (who ever uses that?) makes sense.
MuMe actually has a reason to exist (I have to match it better but your opener is now most likely MuMe IQ Inno Delicate ... Manip) and moving IQ/Inno to different effects is good, and you'll probably see inno worked into every rotation.
Final Appraisal is actually probably okay in places you cant Trained Eye to 100%. Its going to let you 'end' with a delicate and have a chance to reclaim.
Trained eye change is FANTASTIC. FAN. TAS. TIC.
Careful Observation: I have no idea unless it costs 0, and then is only going to be "good" with ObsFoc, which are a LOT less good now that CZ isnt around, and it keeps its same non-synergy with Inno, which is probably going to be somewhere we get CP savings. I guess it can turn scrips into CP if you fish for Tricks, but I have problems with that.
Seem to have missed that in the chunk of "success increased to 100%, CP cost +1/5 of SH2" actions!
I agree with your analysis here except for one thing: they killed Reclaim which was just nasty imho. If you fail now there is no recovery of materials.I dont see it that way at all.
They made some interesting decisions, but a lot of the removed actions havent been relevant.
CZ is also going to be noticed, but I dont think its going to be that bad. Worst case, we have to make up for 14-22 CP at best somewhere, and I think MuMe and Inno changes do that.
Piece By Piece used to be good, but since it was capped at 1k, it stopped being useful.
Rumination hasnt been used for a couple expansions, and I dont think ive ever cross classed it since i had to cut something.
Ingen and Ingen 2 look like they're turning into Ingen2, and is a wash.
MaMa has been dead for a while, New MuMe is just so much better.
They did exactly what I figured they would with steady hand, except hasty touch is now even worse than it was before.
Removing the higher normal touches only impacts lower end crafters. Every touch that isnt Prudent, Prep or DelSynth is already dead.
Manip 1 and Masters Mend 1 are now the same thing (technically current Manip 1 is slightly better), so killing manip 1 and Mend 2 (who ever uses that?) makes sense.
MuMe actually has a reason to exist (I have to match it better but your opener is now most likely MuMe IQ Inno Delicate ... Manip) and moving IQ/Inno to different effects is good, and you'll probably see inno worked into every rotation.
Final Appraisal is actually probably okay in places you cant Trained Eye to 100%. Its going to let you 'end' with a delicate and have a chance to reclaim.
Trained eye change is FANTASTIC. FAN. TAS. TIC.
Careful Observation: I have no idea unless it costs 0, and then is only going to be "good" with ObsFoc, which are a LOT less good now that CZ isnt around, and it keeps its same non-synergy with Inno, which is probably going to be somewhere we get CP savings. I guess it can turn scrips into CP if you fish for Tricks, but I have problems with that.
Seem to have missed that in the chunk of "success increased to 100%, CP cost +1/5 of SH2" actions!
Honestly why does crafting NEED to be difficult? It was a bloated mess and a pruning/massive changes were bound to happen. Most MMO's treat it as a secondary activity, while I do love it's more player involved that say WoW's set and forget method. This has to be the only MMO I've ever played where crafting has it's own "high end raider" class/mentality sort of player.
By that I mean any sort of change is "mah game is unplayable!".
Well, they mention in the Dengeki interview that endgame crafts will have procs for the first time ever, which, means you actually have to understand crafting to HQ endgame recipes. That, and the fact that quality requirements will undoubtedly be higher endgame. In other words, making it more difficult.Honestly why does crafting NEED to be difficult? It was a bloated mess and a pruning/massive changes were bound to happen. Most MMO's treat it as a secondary activity, while I do love it's more player involved that say WoW's set and forget method. This has to be the only MMO I've ever played where crafting has it's own "high end raider" class/mentality sort of player.
By that I mean any sort of change is "mah game is unplayable!".
A welcome change tbh. Glad they listened.


But that brings up again what he was saying why make it difficult?Well, they mention in the Dengeki interview that endgame crafts will have procs for the first time ever, which, means you actually have to understand crafting to HQ endgame recipes. That, and the fact that quality requirements will undoubtedly be higher endgame. In other words, making it more difficult.
A welcome change tbh. Glad they listened.




It doesn't need to be insanely hard nor has crafting ever been. But having no challenge whatsoever removes any incentive to those who enjoy crafting as one of their primary side activities. Put another way, why does Savage exist? Because some people prefer a challenge.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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