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  1. #1
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Lily_Skye View Post
    you can get more gil fishing than being omnicrafter lol

    Or you can come out empty handed after 3 hrs.
    Pretty sure that just further proves NanaWiloh's point. Nobody wants to do it and would just as soon throw a million Gil at someone else.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  2. 10-26-2019 04:18 AM

  3. #3
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lily_Skye View Post
    I dont see it that way at all.

    They made some interesting decisions, but a lot of the removed actions havent been relevant.



    CZ is also going to be noticed, but I dont think its going to be that bad. Worst case, we have to make up for 14-22 CP at best somewhere, and I think MuMe and Inno changes do that.

    Piece By Piece used to be good, but since it was capped at 1k, it stopped being useful.

    Rumination hasnt been used for a couple expansions, and I dont think ive ever cross classed it since i had to cut something.

    Ingen and Ingen 2 look like they're turning into Ingen2, and is a wash.

    MaMa has been dead for a while, New MuMe is just so much better.

    They did exactly what I figured they would with steady hand, except hasty touch is now even worse than it was before.

    Removing the higher normal touches only impacts lower end crafters. Every touch that isnt Prudent, Prep or DelSynth is already dead.

    Manip 1 and Masters Mend 1 are now the same thing (technically current Manip 1 is slightly better), so killing manip 1 and Mend 2 (who ever uses that?) makes sense.

    MuMe actually has a reason to exist (I have to match it better but your opener is now most likely MuMe IQ Inno Delicate ... Manip) and moving IQ/Inno to different effects is good, and you'll probably see inno worked into every rotation.

    Final Appraisal is actually probably okay in places you cant Trained Eye to 100%. Its going to let you 'end' with a delicate and have a chance to reclaim.

    Trained eye change is FANTASTIC. FAN. TAS. TIC.


    Careful Observation: I have no idea unless it costs 0, and then is only going to be "good" with ObsFoc, which are a LOT less good now that CZ isnt around, and it keeps its same non-synergy with Inno, which is probably going to be somewhere we get CP savings. I guess it can turn scrips into CP if you fish for Tricks, but I have problems with that.


    Careful Synth III is still there and seems to be completely unchanged outside of having its name changed to reflect the fact there is no I or II anymore. Careful Synth II is now just Basic Synthesis with the level 31 Trait. 120% efficiency 100% accuracy. Same as CSII was before. Careful Synth is just gone because Basic Synth is now 100% accuracy and 10% better efficiency anyways.
    Seem to have missed that in the chunk of "success increased to 100%, CP cost +1/5 of SH2" actions!
    (2)
    Last edited by Barraind; 10-26-2019 at 06:02 AM.

  4. #4
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Barraind View Post
    Careful 2 and 3 are probably the only thing that we will notice, especially in low level crafts. High level, we have options and that "last synth" button only ever gets pressed once anyway.
    Careful Synth III is still there and seems to be completely unchanged outside of having its name changed to reflect the fact there is no I or II anymore. Careful Synth II is now just Basic Synthesis with the level 31 Trait. 120% efficiency 100% accuracy. Same as CSII was before. Careful Synth is just gone because Basic Synth is now 100% accuracy and 10% better efficiency anyways.
    (4)

  5. #5
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Barraind View Post
    I dont see it that way at all.

    They made some interesting decisions, but a lot of the removed actions havent been relevant.



    CZ is also going to be noticed, but I dont think its going to be that bad. Worst case, we have to make up for 14-22 CP at best somewhere, and I think MuMe and Inno changes do that.

    Piece By Piece used to be good, but since it was capped at 1k, it stopped being useful.

    Rumination hasnt been used for a couple expansions, and I dont think ive ever cross classed it since i had to cut something.

    Ingen and Ingen 2 look like they're turning into Ingen2, and is a wash.

    MaMa has been dead for a while, New MuMe is just so much better.

    They did exactly what I figured they would with steady hand, except hasty touch is now even worse than it was before.

    Removing the higher normal touches only impacts lower end crafters. Every touch that isnt Prudent, Prep or DelSynth is already dead.

    Manip 1 and Masters Mend 1 are now the same thing (technically current Manip 1 is slightly better), so killing manip 1 and Mend 2 (who ever uses that?) makes sense.

    MuMe actually has a reason to exist (I have to match it better but your opener is now most likely MuMe IQ Inno Delicate ... Manip) and moving IQ/Inno to different effects is good, and you'll probably see inno worked into every rotation.

    Final Appraisal is actually probably okay in places you cant Trained Eye to 100%. Its going to let you 'end' with a delicate and have a chance to reclaim.

    Trained eye change is FANTASTIC. FAN. TAS. TIC.


    Careful Observation: I have no idea unless it costs 0, and then is only going to be "good" with ObsFoc, which are a LOT less good now that CZ isnt around, and it keeps its same non-synergy with Inno, which is probably going to be somewhere we get CP savings. I guess it can turn scrips into CP if you fish for Tricks, but I have problems with that.




    Seem to have missed that in the chunk of "success increased to 100%, CP cost +1/5 of SH2" actions!
    you are only thinking about your slow macros, real crafters use a lot more skills to make low level hq items fast
    (0)

  6. #6
    Player
    Zildaren's Avatar
    Join Date
    Oct 2019
    Posts
    4
    Character
    Zildaren Darkflame
    World
    Behemoth
    Main Class
    Miner Lv 80
    Quote Originally Posted by Barraind View Post
    I dont see it that way at all.

    They made some interesting decisions, but a lot of the removed actions havent been relevant.



    CZ is also going to be noticed, but I dont think its going to be that bad. Worst case, we have to make up for 14-22 CP at best somewhere, and I think MuMe and Inno changes do that.

    Piece By Piece used to be good, but since it was capped at 1k, it stopped being useful.

    Rumination hasnt been used for a couple expansions, and I dont think ive ever cross classed it since i had to cut something.

    Ingen and Ingen 2 look like they're turning into Ingen2, and is a wash.

    MaMa has been dead for a while, New MuMe is just so much better.

    They did exactly what I figured they would with steady hand, except hasty touch is now even worse than it was before.

    Removing the higher normal touches only impacts lower end crafters. Every touch that isnt Prudent, Prep or DelSynth is already dead.

    Manip 1 and Masters Mend 1 are now the same thing (technically current Manip 1 is slightly better), so killing manip 1 and Mend 2 (who ever uses that?) makes sense.

    MuMe actually has a reason to exist (I have to match it better but your opener is now most likely MuMe IQ Inno Delicate ... Manip) and moving IQ/Inno to different effects is good, and you'll probably see inno worked into every rotation.

    Final Appraisal is actually probably okay in places you cant Trained Eye to 100%. Its going to let you 'end' with a delicate and have a chance to reclaim.

    Trained eye change is FANTASTIC. FAN. TAS. TIC.


    Careful Observation: I have no idea unless it costs 0, and then is only going to be "good" with ObsFoc, which are a LOT less good now that CZ isnt around, and it keeps its same non-synergy with Inno, which is probably going to be somewhere we get CP savings. I guess it can turn scrips into CP if you fish for Tricks, but I have problems with that.




    Seem to have missed that in the chunk of "success increased to 100%, CP cost +1/5 of SH2" actions!
    I agree with your analysis here except for one thing: they killed Reclaim which was just nasty imho. If you fail now there is no recovery of materials.
    (1)

  7. #7
    Player
    Alestorm's Avatar
    Join Date
    Mar 2016
    Posts
    1,085
    Character
    Oraina Fhey
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Honestly why does crafting NEED to be difficult? It was a bloated mess and a pruning/massive changes were bound to happen. Most MMO's treat it as a secondary activity, while I do love it's more player involved that say WoW's set and forget method. This has to be the only MMO I've ever played where crafting has it's own "high end raider" class/mentality sort of player.

    By that I mean any sort of change is "mah game is unplayable!".
    (7)

  8. #8
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Alestorm View Post
    Honestly why does crafting NEED to be difficult? It was a bloated mess and a pruning/massive changes were bound to happen. Most MMO's treat it as a secondary activity, while I do love it's more player involved that say WoW's set and forget method. This has to be the only MMO I've ever played where crafting has it's own "high end raider" class/mentality sort of player.

    By that I mean any sort of change is "mah game is unplayable!".
    Well, they mention in the Dengeki interview that endgame crafts will have procs for the first time ever, which, means you actually have to understand crafting to HQ endgame recipes. That, and the fact that quality requirements will undoubtedly be higher endgame. In other words, making it more difficult.

    A welcome change tbh. Glad they listened.
    (0)

  9. #9
    Player
    Krokov's Avatar
    Join Date
    Aug 2013
    Posts
    1,339
    Character
    Krokov Reynall
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    Well, they mention in the Dengeki interview that endgame crafts will have procs for the first time ever, which, means you actually have to understand crafting to HQ endgame recipes. That, and the fact that quality requirements will undoubtedly be higher endgame. In other words, making it more difficult.

    A welcome change tbh. Glad they listened.
    But that brings up again what he was saying why make it difficult?
    (1)

  10. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Krokov View Post
    But that brings up again what he was saying why make it difficult?
    It doesn't need to be insanely hard nor has crafting ever been. But having no challenge whatsoever removes any incentive to those who enjoy crafting as one of their primary side activities. Put another way, why does Savage exist? Because some people prefer a challenge.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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