Quote Originally Posted by Satarn View Post
DelIRium being copied from WAR is the loudest complaint because it's the easiest to see right away. That doesn't mean it's the main problem with DelIRium(in fact if DRK got a good mechanic copied from another job then it wouldn't be so bad even being a copy), nor is DelIRium even the biggest issue with the job right now honestly(imo).

Both WAR and DRK have issues providing satisfying gameplay right now and suggesting IR change on WAR just to differentiate the jobs, is taking attention away from the fact that they both need some big changes. It could potentially fix WAR just by the virtue of replacing bad mechanic with something potentially better, but it wouldn't do jack for DRK.

I just don't think it's productive to suggest kind of offhand, band-aid fixes like this, especially given SE's proven tendency to take the worst possible feedback seriously while ignoring actually well thought out suggestions.

Btw, technically the original "spam one button" mechanic was PLD's Requiscat and in SHB SE kind of doubled down on this by adding Attonment AND revamped MCH's Hypercharge to similar effect. They seriously love this crap for some weird freaking reason.
Then, give me a Delirium suggestion that isn't just as bad as what we have? I don't have one on hand that wouldn't require larger diversity reworks for DRK.

That being said, Inner Release v1 was an objectively more nuanced and integral fit into Warrior's toolkit, and forfeiting it for v2 effectively gutted a fair bit of its mechanical complexity. Bringing v1 back for Warrior wouldn't just be a band-aid fix; it'd be a legitimate improvement -- one that brings back gauge manipulation via Onslaught rather than pooling all complexity merely on how much Storm's Eye duration you had to waste before it. And note... we're on a WAR thread here; it's hardly out of purpose to worry about both tanks here.