Quote Originally Posted by Satarn View Post
No, it's really not. It's a dumb mechanic in both cases, just like an upkeep buff which basically can't fall off is a dumb mechanic.
Consider, then, to which is the original a better, a job which cannot manipulate its timings and use the skill to enhance skill-gap and macrorotational concerns leading up to its use, or a job which cannot.

DRK has none of those capabilities. DRK has no macrorotational pressures; its complexity is entirely oGCD. WAR does have the tools to vary macrorotation. DRK is the only job, of the two, that stands to lose nothing from using IRv2, yet would see no benefit from something like IRv1.

Again, I'm not saying "free gauge skills for 10 seconds" is a good design. Far from it. I've been critical of it since it replaced IRv1. But, since Delirium's most often echoed issue is simply that it's "a copy of WAR's IR" (which, of course, it is), Warrior need only revert IR in order to fix that particular issue.